I play a lot of First Person Shooters and while the Call of Duty series is my favorite for multiplayer, I have enjoyed the Far Cry series’ single player mode for quite some time. Especially the third and fourth editions which were much more open world in nature and had a lot of things you could do outside of the storyline such as hunting animals for materials to upgrade your equipment with. However, when I first heard about the upcoming Far Cry Primal which would take the open world back to the stone age I have to admit I had some skepticism, but after watching this gameplay footage it’s changed to being intrigued:
A chance to play as a Beastmaster and tame prehistoric animals for use against my enemies? Oh hell yes! Granted, this isn’t the most realistic approach to a stone-age shooter, but then the other FC games weren’t known for their high realism either what with their mystic superpower granting tattoos and weird drug-induced hellscapes.
In Far Cry 4 the wildlife was one of the more annoying aspects of the game as you never knew when a lurking panther or dive bombing eagle would show up to wreck havoc while you were trying to gun down an outpost full of enemies, but they could also be a lot of use if you tossed out some bait into the middle of said outpost or set a captured bear loose to do your dirty work for you. Plus you could mount up on an elephant and just rampage through the middle of a base for even more fun.
At first glance Primal looks like they just took FC4 and reskinned it as a lot of the same mechanics are present, but the addition of the ability to tame and summon animals adds a whole new aspect to the chaos you can cause. It’s not due to be released until March of next year, but it’s now on my wish list.
I’ve posted about Watchdogs in the past, but a new trailer done in the style of a official report on the protagonist gives us a little more insight into what the game will be like.
Yep, still looks wicked cool.
Here’s another title I’ve posted about more than once, but every time they reveal a little bit more of how the game plays my enthusiasm for it spikes. In this video they show how you can have multiple cities that work together or have your friends build cities near yours to work together. I wasn’t sure how you’d do multiplayer in this sort of game, but this looks awesome.
Another title that won’t be out until next year, dammit!
I’ve blogged about this title previously, but every glimpse I get at a new trailer reminds me of just how amazing this game looks like it’s going to be.
Here’s the latest trailer which introduces some of the story behind the game:
It won’t be out until May 7th of next year, but it looks like it’ll be worth the wait.
The next in the BioShock series of video games is looking pretty amazing:
I say that I’m looking forward to it, but there’s a chance I may never play it. I was really looking forward to the original game, but then it came out with one of the worst Digital Rights Management solutions available so I ended up not buying it. The DRM was so strict that it would prevent the game from running if certain applications, many of them legitimate apps, were installed on the PC. I believe these days the DRM on the original game has been reduced greatly and so I may eventually pick it up the next time it’s on sale on Steam. I’ll only be playing it some five years after it was released, but at least the DRM won’t be quite so restrictive.
There’s been no word yet on what DRM, if any, BioShock Infinite will have and I’m hoping it’s not as insane as what they put on the original game. If it is then it may be another five years before I get around to playing it.
I can remember when the original SimCity came out all the way back in October of 1989. I played the hell out of it on my Amiga computers and loved every minute of it. I also played the inevitable sequels up until SimCity 4 where things got so detailed that not only did you need to lay out power lines, but water and sewage lines among other things. It was the first of the games I found to be overly difficult and as a result I didn’t play it as much as the previous versions. SimCity 4 was released in January of 2003 and — other than an expansion pack (Rush Hour) in 2004 and SimCity DS and SimCity Societies in 2007 — was the last of the official SimCity games.
Well the folks at EA/Maxis have decided it’s time to dig up the long dead corpse of SimCity and reboot it. And it’s looking pretty fucking great. The simulation itself will be as detailed as any that has come before, but it looks like they’ve solved a number of the complexity issues that plagued SimCIty 4 with the clever usage of roads.
Check out the following SimCity strategy video just posted to YouTube to see what I mean:
The folks at Maxis have been putting out a series of YouTube videos that detail just how complex the engine running the new game will be and how much of it is handled through the placement of roads. The new engine is called GlassBox and the depth of the simulation it’s capable of is amazing. You can watch all of the developer previews by clicking here.
The new game isn’t due out until February of next year and I am seriously looking forward to it.