This past weekend Activision gave fans of CoD on the PC a chance to try out the upcoming Call of Duty: WWII game in beta form. This was open to anyone with a Steam account as opposed to the console beta tests, which were limited only to folks who had preordered the game. I suspect this was in part because the last few CoD games have had very limited player populations on the PC compared to their console counterparts and the hope was that by allowing anyone to try it out they may convince a few more folks to slap some money down for it. At one point there was over 35,000+ players checking it out mid-day Sunday according to Steam Charts.
Overall I thought the game felt pretty good for being a beta. It ran smoothly on my machine and it looked pretty good doing so. It was a big adjustment to go from the wall-running jetpacks of Infinite Warfare and Black Ops 3 to the limited sprint and boots-on-the-ground of WWII, but it only took a few games to get acclimated. There were a number of graphical flourishes I noticed that enhanced the immersion a bit. On one of the maps with a lot of trees if a grenade went off next to a tree the tree would actually shake from the explosion.
Here’s a YouTube video I made of one of the matches I did pretty well in:
One annoyance that I hope gets fixed before the final release was that I couldn’t hear my own character’s callouts. As you run around the map you and your teammates will automatically call out enemies they see such as “Sniper in the upstairs window!” which can be helpful, but there were a couple of times where I thought I had snuck up on someone only to have them whip around and kill me. I couldn’t figure out why until I watched the killcam and realized my character had made a call out about the dude I had just tried to sneak up on alerting them to my presence. Other than that I have no real complaints about how the beta played.
Which isn’t to say I don’t have any additional complaints. One of the drawbacks to playing games like Call of Duty on the PC is that there will always be people who cheat at the game. On consoles this is usually limited to people who exploit glitches to get outside or under the map so they can get kills while being more or less immune. On the PC it goes a step further with third party programs called aimbots and wallhacks that allow the people using them to see where you are through walls and automatically aim and fire at your head with a simple button press.
Because each iteration of CoD is built upon the versions that came before it’s often trivial for the folks who create such hacks to modify them to work with the next game in the series. It took less than a day for an aimbot to show up in the WWII beta and in a 24 hour period I literally got placed into 5 different matches that had an aimbotter in it in spite of there being tens of thousands of people playing at the time.
I made a YouTube video of the first aimbotter I came across. You’ll note that for the first couple of minutes I don’t realize what’s happening and don’t bother to watch the killcams, but if you pay attention to the text chat in the lower left hand corner of the screen you can already see people arguing over whether or not someone is using an aimbot:
It takes until about my fourth or fifth death to watch the killcam and realize what’s going on. What really amazes me about this clip isn’t the guy cheating, it’s the person on his team telling others to shut the fuck up about it and go back to playing Minecraft if we don’t like it. As though he wouldn’t be upset if he were on the opposite team. I didn’t stick around long after realizing there was a cheater which is why the clip is so short.
Remember how I said the PC beta was open to anyone who wanted to check it out? Turns out this was a terrible idea because anyone who wanted to cheat just had to set up a brand new Steam account and install the beta with the hack and have at it without fear of repercussions.
A little later in the same day I was in a group with Giddy Wraith, who I often play CoD with these days, when we came across another aimbotter. I’m not sure if the cheat was using a crappy hack or if he was overseas, but you can see his character stuttering as he moves around the map. Before the end of the round he ends up timing out and being kicked from the match which allowed us to rally and end up winning. I had my mic on for this one so you get to hear me bitch about it:
I didn’t upload that video right away. I ended up having some minor insomnia and got up around 1:30AM Sunday morning and decided to edit the video and upload it to YouTube. Then I thought I’d see if anyone was playing the beta.
Literally the first match I got into after uploading the above video had another aimbotter in it. I decided to play out the whole match so I could record as much of it as I could. Again, I do a fair amount of bitching about it in the video and you can also hear the cheater laughing about it at one point:
As a PC player none of this is unexpected. There’s always gonna be some assholes out there who are willing to ruin a game experience for other people. Activision maintains an enforcement team specifically to deal with cheaters like the ones above. The folks who make the cheats are always working to improve them and there are enough people willing to purchase stolen game keys and the hacks that the ability to eliminate the problem completely is probably nil, however, this wouldn’t be a big deal if Activision did a decent job of policing their games.
On the PC they don’t seem to be doing much of that at all. In Infinite Warfare there’s an asshole who goes by the name “xihucoatl” who has been aimbotting for months without repercussions. He’s never bothered to set up his Steam profile probably because he assumed he’d be banned pretty quickly, but so far that hasn’t happened.
I first reported him in-game back in April and then I contacted Activision’s support folks on Twitter about him a month later. Their response was to report him in-game, which I and a lot of other people have done. I’ve contacted them repeatedly since then and they always give the same response. It’s now October and here he is still aimbotting away:
Anyone who watches the video can clearly see he’s cheating. At one point I use an ability called “phase shift” that puts you into an alternate dimension for three seconds making you impervious and invisible unless someone phase shifts at the same time. You can clearly see him following me and firing in the killcam while I am phase shifted and he gets a headshot as soon as I phase back in.
He’s been doing this for months. He’s managed to reach Master Prestige 11 with this account which suggests he’s got at least a hundred hours into the game. I have 759 hours in the game and I am Master Prestige 21.
To be fair, there are other aimbotters in IW that we have reported who do appear to have gotten a ban, but it took months for it to happen. When the game is only averaging 802 players world-wide a day that becomes a big problem. There are days where it can be difficult to find a match that doesn’t have a cheater in it which results in my not playing the game for long that day. I don’t know if cheating is so rampant on the PC that Activision is overwhelmed trying to deal with it or they don’t bother with the PC as much because we have such low player populations.
It didn’t help that when Infinite Warfare was released it was incomplete. Standard features such as leaderboards and the emblem editor didn’t come out for a couple of months and a number of challenges weren’t registering properly. Add in the rampant cheating that goes undealt with and it’s no wonder the player population dropped off so quickly. At its peak just after launch there were 15,312 players on the PC with a daily average 4,995 for the month of November. Certainly not a record number, but not bad. The daily average for December was only half that with a peak of 5,496. It’s only gotten worse from there.
I stopped playing the WWII Beta mid-day Sunday because by then I had ended up in an additional two matches with an aimbotter in them and it seemed unlikely that I was going to find many matches that didn’t have someone cheating. For a while I considered canceling my preorder of the game which would make it the first CoD I didn’t play. In the end I opted to stick with it as it is my favorite FPS series and I’ve yet to find another that I enjoy as much. At least when I can find a match that doesn’t have someone cheating. I hope Activision does a better job of policing cheaters on the PC, but given the example above, I am worried they won’t.
Note: This post is long and rambling and about video games and cliques and there’s a good chunk of you who probably will find it hard to give two shits about anything I’m about to write about so you may want to skip it.
I grew up as the weird kid in school. I never really fit into any of the cliques or social groups and my friends were a diverse group of people, many of whom did fall into such categories. I’d like to think that my ability to get along with just about anyone in a work environment these days has a lot to do with how odd my social life was back in school. That said, there was a certain amount of drama that comes with not fitting in anywhere and one of the thimgs I was most happy about when I graduated was that I was finally leaving all that behind. Then I joined the work force and found that, no, you never completely leave that behind.
As I’ve gotten older it seems like the amount of stupid and pointless drama I encounter has diminished over time. Either that or I’m just really good at ignoring it these days. Yet occasionally things happen that remind me that there are plenty of people in this world who have nothing better to do than try to divide people into groups of us and them. Of course a lot of that shit happens in politics, but in a more generalized way and usually between people who don’t really interact much outside of a political protest or an Internet message forum. Rarely at this stage in the game do I expect it to happen among friends and acquaintances. My most recent experience happened in, of all places, the group of people I play Call of Duty multiplayer with on a regular basis.
Thanks to the Internet, I have a whole group of people I consider friends that I have never personally met. I’ve mentioned this before in the context of blogging as there are a number of folks that have read SEB and whose blogs I have read for a long, long time. The same is true of some of the folks I play online games with. Some of them I’ve been playing CoD with since the fourth installment was released in 2007. Thanks to voice chat and too much free time on our hands I’ve spent hundreds of hours with them teamed up on a quest of virtual warfare. Most of them I only know by their gaming nicknames — Abe Froman (the Sausage King of Chicago), Force, Repairman Jack Bauer, Mugz, Mute, Kionela, Fart Master, Deadly Karma, Grim, Willie Womp-ya, ScarMaster — but the same was true back in the 1980’s when I ran a BBS system on my trusty Commodore 64 and had a number of friends who I only knew through their aliases. There isn’t really anything in particular that caused us to start hanging out other than we seemed to get along and we played well together. In addition to that core group, there’s the folks who are more acquaintances than friends, but still folks you’re friendly with. They’re on your friends list because they made friends with one of the folks you play with regularly so occasionally they’ll be in the group with your buddies when you join in. You don’t mind gaming with them, but you don’t necessarily seek them out the way you do your core group that you’ve been gaming with for a long time.
Now one of the scourges of playing online games on the PC, particularly popular First Person Shooter games, is there are always assholes willing to cheat at the game simply to ruin it for everyone else. Whether it takes the form of exploiting glitches in the game that allow them to drop out of the map and still shoot at people in it or employing a program such as an aimbot or wallhack that gives them an unfair advantage in the game. They are a nuisance that has existed as long as multiplayer games themselves. Because of CoD’s popularity it is a primary target of people who write these hacks and you will encounter people cheating in the game on a regular basis. Back in the days when developers allowed players to run their own dedicated servers this was less of a problem because if the folks who owned the server suspected you of cheating, or just didn’t like your attitude, they could ban you from their server and you’d have to go off and find a different one to be a douchebag on. These days developers care more about squeezing as much money out of you as they can so most FPS games don’t allow you to host your own servers. Instead they use a form of peer-to-peer networking where one of the players in a match is picked to be the host at the time the round starts. I’ve gone into why this system sucks in other entries in the past so I won’t go over it again here, but suffice it to say that one of the best defenses against the inevitable cheaters you’d encounter is no more because there is no dedicated server with admins to ban the players. Instead the makers of CoD have put in a method of reporting someone for cheating into the game itself so when you encounter a cheater you pull up a menu and report them and hope that they’ll get banned eventually. This can take awhile as someone back at the game company has to receive the report, look into it, and make a decision and they receive a shitload of reports every day. Your only option until then is to either quit the match and take the loss or continue to play with the cheater and (probably) still take a loss for the effort. There are some cheaters who aren’t all that great at cheating and if you stick around you can sometimes still win the match, but if it’s an aimbot you may as well quit.
One of the side effects of cheating being so common is that if you’re a decent player, or just particularly lucky during a game or two, the first impulse a lot of other players have is to assume you must be cheating. While I’m far from being a pro, I am pretty decent at FPS games in general and CoD specifically in part because I spend way more time playing them than I should. My KDR (kill death ratio) is usually between the 1.5 and 2.0 range. That means on average I get one and a half to two kills for every death I suffer. That’s pretty good considering the majority of players have a KDR less than 1.0. As a result when I get into the groove and go on a tear through a match I often get accused of cheating and, probably, reported through the in-game reporting system. Doesn’t matter if you played really shitty in the previous five matches, all it takes is a couple of good matches to have someone get pissed at start accusing you of cheating. This is common and most folks with a KDR over 1.0 are used to it. Of course these false reports only add to the workload of the poor sap back at the game company that has to investigate them which only adds delay to the time before legit cheaters end up being banned. I say all of this as background info for what I’m about to write next.
As I said, you get used to being accused of cheating every so often by other players after you’ve had a particularly good game. However, a couple of months ago I was accused of cheating by someone I have played with on a semi-regular basis. He’s one of the folks I would consider an acquaintance. I don’t recall who he was friends with that I met him through, but he’s a pretty decent player himself with a KDR of 1.14 in Call of Duty: Ghosts team deathmatch. He seems like a decent fellow overall, but he has a tendency to jump to cries of cheater whenever someone does better than he thinks they should in the game. Don’t get me wrong, I’ll announce to my teammates when I find someone suspicious and I’ll ask them to watch their killcams when that player kills them to see if we can verify if they’re cheating or not. Aimbots are pretty obvious to spot because the player snaps around instantly and headshots you from across the map without ever seeing you. Wallhacks are a bit harder to discern because a careful cheater will wait until you are seen by the camera before shooting you, but because they know exactly where you’re at (thanks to a bounding box added to their display that won’t show up in the killcam) they can start shooting just prior to you coming around a corner insuring a kill. This is complicated by one of the “perks” you can take on your build in the game called Amplify. It makes all enemy footsteps louder unless they take a counter perk called Dead Silence. Using Amplify and a good set of headphones you can hear when someone is coming up behind you giving you ample time to turn around and line up a shot on a doorway before you can see them. I use both Amplify and Dead Silence in almost every class build I have in the game. Things are further complicated by how the fact that the game uses a peer-to-peer networking system. The person who is the host has a slight advantage over everyone else because his machine is the one that determines whether or not a bullet hits its mark. That alone can make the difference between an epic run and a shitty match. The further you are from the host, the more likely you are to have a shitty game. When that host is in another country your only hope is that everyone on the other team is a crappy player.
Anyway, this fellow, we’ll call him Limbo for the purposes of this article, is quick to assume the only reason someone is going 25 and 3 is because he’s cheating and he gets quite upset about it. Not that I don’t rage a bit myself when I think someone is cheating. I don’t mind losing to someone who is a better player, but I can get quite agitated when it’s clear the only reason I’m losing a gunfight is because of network lag — let alone if I think the other person is cheating — so I can understand his irritation. Yeah, I know it’s just a stupid video game, but I know people who have gotten into fist fights over “friendly” poker games and/or pro football rivalries when they’re not even the ones playing the game. I was never any good at sports (my one trophy for winning the local Boy’s Club T-ball Championship when I was 8 notwithstanding) so I get all my competitive aggression out in virtual reality. I am am my most “male” when I’m participating in virtual mass murder and there are a lot of guys like us.
OK, I keep going off on tangents so let me try and get to my point. A couple of months ago Limbo decided I was a cheater and started to refuse to play with me in games. He didn’t say anything directly to me about it, just ignored me when I asked him if he had room in his group or if I invited him to my group and would quit a game if I ended up joining it regardless of which team I ended up on. It took a bit before it dawned on me that he was actively avoiding me and confirmation came one afternoon when I sent him an IM asking if he had room for two players on his team and, apparently not realizing it was me the message came from, he replied with “not if you’re bringing Dead God with you.” In the following conversation I was told that he knew what a cheater looks like and, buddy, I look like one. One of things he cited as evidence (other than the matches where I had a high score) was the fact that I never wanted to play against him in a game. It’s true that I was reluctant to play against him, as I am with anyone on my friends list, because I’d rather play with them than against them, but if that’s a problem then I was perfectly willing to play against Limbo if that’s what he wanted. He didn’t, because I was a cheater in his mind. I pointed out the fact that I’ve had the same Steam account for over 10 years without a single VAC ban listed on it and that I get review copies of Call of Duty games which I would put at risk if I cheated at them. He dismissed the latter as bullshit and the former as me being a very good cheater.
You can’t argue with someone like Limbo once he’s made up his mind so I didn’t waste too much time on it. I’m used to being accused of cheating, but I’d be lying if I didn’t admit that having the accusation come from someone I played with regularly wasn’t annoying. This is what led me to make my first ever YouTube video showing just how I manage to do so well in the game. This is it here:
I apologize for the poor video quality, but it was the first one I had ever done and it was before I upgraded from my AMD Radeon 7770 to the nVidia GTX 760 I use today. In this video I end up with a final tally of 27 kills and 1 death. To be fair, this took place during a free play weekend where they allow folks who haven’t bought the game yet to try it out and a lot of the people on the other team were very inexperienced, but I’ve done just as well (and occasionally even better) against experienced players. My Steam profile is full of screenshots of scoreboards from games where I did really well because I’m not beyond a bit of bragging about totally pointless accomplishments. Here’s one where I went 30 and 7. Here’s one from Modern Warfare 3 where I went 30 and 3. One more from Ghosts where I went 36 and 3. And, if you’ll permit me one more YouTube video, here’s my best ever run where I managed 40 and 11 and got the best killstreak in the game:
One of the interesting things about this last video is the fact that I don’t start off having a great game. There’s no early indication that I’m going to end up on top and you can even hear me asking my team to keep an eye on one of the guys on the other team that seemed to be getting awfully lucky with his kills. Halfway through the match and my team is losing and I’m at a paltry 17 and 9 ratio. Then with about 3:23 left in the match we pull ahead and I go on a tear. Once I get the Loki it’s all over but the crying.
OK, enough bragging. Let me get back to the point. So three or so weeks go by and Limbo hasn’t spoken to me or stayed in a game I’m in and has engaged in a campaign to try and convince some of the other folks I play with regularly that I’m a cheater. Then, one afternoon, it all goes away. I’m invited to a game by a mutual friend and Limbo doesn’t leave. I ask if he’s OK with me there and he says yes. In fact, he acts like nothing ever happened. Totally pretends he didn’t spend the previous three weeks trying to convince folks I was a cheater and avoiding me.
Fast forward to last week when I realize that Limbo is no longer on my friends list. With the Steam client, if someone on your list removes you as a friend then they are automatically removed from your list as well. It’d been a few days since I’d last seen him in game (as I said previously, he wasn’t someone I regularly sought out to game with) and the only reason I noticed he had gone AWOL from my friends list was because I ended up joining a game he was in and yet wasn’t showing up as online on my friends list. I wondered if he was back on his Dead-God-is-a-cheater kick and it didn’t take long to verify it. Anytime I ended up in a game he was in — regardless if it was because I was invited by someone or just luck of the draw — he’d immediately quit. At one point I was in a group with some of my regulars when we got placed into a lobby with him and some of the other folks I regularly play with that he was grouped with. The match started and not 5 seconds into it a forfeit countdown started because Limbo, who had been lead of his party, had pulled the entire other team out rather than play against me. We ended up winning without ever firing a shot.
The last couple of days I’ve been hearing from mutual acquaintances that, indeed, Limbo is back on his kick and is trying to convince others that I’m a cheater. Word has it he’s managed to win over at least one other person — let’s call him USAF Inactive — I’ve played regularly with. I’ve not been pulled from USAF’s friends list yet, but he doesn’t speak to me in-game anymore and he usually quits at the end of the round if I’m on his team or immediately if I’m on the opposing side. It’s all a bit amusing because nothing has really changed since the last time Limbo decided I was a cheater. Well, I have ended up on the opposing team from him on a regular basis, because I’ve learned my lesson about not playing against my friends. and it appears that may be what brought on this latest bought of you’re-a-cheater syndrome. I’m pretty sure the last match I played against him I ended up being picked as host and I went on a great run including winning most of the gun battles when I came across Limbo and I could tell he was getting frustrated. About half-way through the match I started trying to avoid him altogether because I didn’t want to piss him off anymore than he already was. There was easily a half-dozen times I got the drop on him and I ended up not firing and went in a different direction just in the interest of harmony, but there was still a few times he’d come around the corner suddenly and I’d end up mowing him down.
This time around I’m not worried about convincing him or USAF that I’m not cheating. It doesn’t matter as they’re going to believe what they want to believe and there are still plenty of people for me to play with on my friends list. If anything, I’m amused at how like high school the whole thing feels. Which is the entire reason I wrote this huge, rambling, blog post. Limbo, despite being a middle-aged adult, is like all those kids who used to be so concerned about the cliques they were a part of. I mean, in the grand scheme of things being good at Call of Duty and having a high KDR and being way up on the leader board rankings really doesn’t mean jack shit to anyone who doesn’t care about KDRs or leader-boards. I take the game more seriously than I probably should, but I don’t take it anywhere as seriously as someone like Limbo does. All of this drama over a game is just silly and yet here we are. I’m arguably just as guilty of engaging in it for writing this huge post on it knowing that it really is meaningless, but I find it funny to think about.
At the age of 47 I thought I had left all of this nonsense behind, but it doesn’t appear it ever fully goes away. Some folks will always find a reason to not like you or be jealous of you because you’re mildly good at some pointless thing or extremely lucky at said thing or, probably in my case, a little of both. Am I proud of my KDR? Yeah, a little bit. Ghosts is the first game I’ve managed to get a 2.0 in and that’s probably because a lot of the really, really good players didn’t like it and went back to playing MW3 or BO 2 where my KDRs are more in the 1.5 to 1.7 range. Last I checked the leader-board I was ranked 169 in the world for Team Deathmatch. Given the small player base on the PC that’s not all that surprising. Limbo was ranked around 71 in the world. Does that mean he’s the better player? Not really as your ranking on the leader-board is as much about time played than anything else. Limbo has 1,765 hours on record in Ghosts whereas I’m at 729 hours. When you have over 1,000+ more hours into the game you’re going to be higher on the leader-board regardless of how good you are. I think that’s part of what contributes to his thinking that I shouldn’t do as well as I do in the game. He has all those extra hours so he’s much more experienced and therefore should be nigh-impossible to beat, natch. The thing is, after you’ve got your first hundred hours or so into the game chances are any additional hours won’t amount to much improvement unless you really work at it.
One of the stupid things I do in the game to keep my interest from flagging is I try to unlock all the camos for every single gun in the game. You’ll note that in the first video clip the gun I’m using has some sort of grey camouflage on it while the gun I use in the second video is a bright gold color. Each gun in the game has 12 or so different camos that you can unlock by accomplishing various tasks. The red camo, for example, requires you to get 150 kills without using any attachments (e.g. sights, silencer, grips, etc.) on the gun. Another one requires you to get 50 kills while learning around a corner. Another might require 150 headshots and there’s one that requires simply getting 500 kills with the weapon. Unlock all the different camos and you earn the Gold camo showing you’ve mastered the weapon. Once I’ve mastered one gun, I move onto the next one. So far I’ve unlocked Gold on all of the submachine guns, assault rifles, sniper rifles, and marksman rifles. I’m halfway through getting Gold on the shotguns and light machineguns. One of the things you learn while doing this is how to use each of the guns in the game effectively giving you an edge over people like Limbo who tend to find one gun they’re happy with and stick with it 90% of the time. I also adjust my play style to the map. I can run and gun on the smaller maps, but I can also play conservatively on the medium sized maps and I can snipe pretty well on the bigger maps. If one play style isn’t working well I adjust my tactics and try and different style. You can see that happen in the second video above. I start off having a crappy game and then I adjust my approach and come out on top. Limbo seems to have one play style and that’s the run and gun approach. He relies on speed and surprise to carry him through and that can work pretty well against folks not prepared for it, but when they are it’s just going to lead to frustration if you don’t have another tactic to fall back on. Sometimes you have to play smarter than run around and shoot everything in sight.
Anyway, I’ve wasted enough time rambling about this and I’m not even sure I got my main point across properly. Still, it’s the most I’ve written in an entry in a long time so there you go.
It seems that the desire to cheat is an inevitable part of human nature. There’s just something about getting an unfair advantage that appeals to us so much that we cheat in school, on our taxes, and on each other. Naturally this rule applies to video games and the more popular a game is the greater the number of people cheating at it.
The Call of Duty series is very, very popular and it’s no surprise that cheating is rampant. In my reviews of both Modern Warfare 2 and Modern Warfare 3 I decried their usage of a peer-to-peer networking system for several reasons not the least of which was that it didn’t provide any way for players to deal with cheaters in a game. This is primarily a problem on the PC where you can run programs in the background that will allow you to, among other things, see players hidden behind objects (wall hacks) and auto-aim and fire your gun (aimbots).
To get an idea of why this is so frustrating, here is an aimbot in action using the MW3 Chaos hack. You'll note that it pretty much ruins the game for anyone who's not cheating.
With dedicated servers there’s someone who administers the server who will have the ability to identify and ban cheaters from playing on that server. The P2P system used in MW2 and 3, however, randomly picks one of the players to be the host and there are no provisions for banning cheaters or even voting to kick them from the game. The only real anti-cheating system in place on the PC version of the game is the VAC (Valve Anti-Cheat) system provided through the Steam client that Activision uses with that version of CoD. There are two problems with this system: First, it can take weeks for someone who has been flagged as cheating to be banned from multiplayer, though it does ban them from playing it altogether (as opposed to just a single server). Second, it creates an arms race between the folks who maintain VAC and the folks who write the aimbots and wall hacks for the games. Every time VAC is updated to detect the latest round of cheating programs the folks who make said programs simply update their code to hide it from detection for another few weeks.
[pullquote] This is a warning to anyone who’s thinking of buying [MW2] for the PC: Don’t fucking bother. — Infinity Ward has fucked over “Call of Duty” fans who play on the PC.[/pullquote]The creation of these hacks also appears to be trivially easy as the first one for MW2 was released within hours of the game itself. I suspect that’s partially because the past several CoD games have run on basically the same game engine as the preceding one with some new bits bolted on. In fact, the wall hack part of these programs uses the game’s own internal systems to do its work. Certain kill streaks in the game (e.g. remote sentry) already allow you to see players approaching from behind obstacles when you use them. All the wall hack does is turn that system on all the time regardless of whether you’re using an appropriate kill streak or just your trusty rifle. The problem of cheaters using hacks was so rampant in MW2 that after one night of game after game being ruined by cheaters I wrote an angry blog post saying that you should not buy the game for the PC. OK, it was a very angry blog post, but my frustration level at the time was through the roof. It’s one thing to lose to genuinely better players and it’s another to lose to someone who’s skill consisted entirely of holding down a mouse button while a program insured every shot was a headshot.
When MW3 came out the hacks followed and it looked like the whole situation was set to repeat itself, but it did seem like it had improved somewhat. I said in my review that the number of obvious cheaters seemed a lot lower than they were during the first few weeks with MW2, but the problem did still persist and there still wasn’t any easy way to report them or vote to kick them from a game. As before, the hackers just laughed at the VAC system as ineffective and the engine was still fundamentally the same as before, so what was responsible for the lower number of cheaters?
The main screen of the reporting tool. Click to embiggen.
As it turns out, IW assigned someone to handle complaints of cheaters in MW3. Initially it was one person on Twitter named BanCandy who handled complaints for all platforms the game is on, but it should go without saying that she was quickly overwhelmed by the deluge. Now it’s a group of people under the collective name @IWEnforcers and they are some busy beavers. I’ve been following their tweets for quite awhile now and they are swinging the ban hammer as fast as you can manage. This has helped a great deal, but the reporting still wasn’t easy. They required that you be able to provide some evidence for the cheating such as a YouTube video and a link to the player’s Steam profile page. The Theater Mode in MW3 allows you play back a game and even render a YouTube clip so long as it’s smaller than 29 seconds which is barely enough to show one death with a killcam.
There had to be a better way and a clever fellow who goes by the alias Xifon came up with one. He created the MW3SA Reporting Tool which allows you browse through the demo files created by the game’s theater mode and lists off all of the players in each saved game. You find the game that had the hacker in it (it looks up each player’s Steam profile to make it easy) and then click on their name and hit Report. It opens a window and allows you to type in a description and then sends that along with the entire demo file off to IW where they can load it up and watch the playback from that player’s perspective to see exactly what happened in the game.
This tool has the hackers shitting bricks because there’s nothing that can be done to counter it. You can’t hide your Steam ID from the game and the files record exactly what happened during the course of a match. If you’re using a wall hack and repeatedly kill people you couldn’t see it’ll show up in the playback. Aimbotting becomes so glaringly obvious (see the previous YouTube video) that it’s pretty much a guaranteed ban.
The tool proved so popular that, once again, the surge of reports became overwhelming and suddenly it stopped working. Xifon posted an announcement that the queue wasn’t updating and it looked like it was to be a short-lived experiment, but the folks at IW got in contact with him and asked if they could work together to improve it. One of the problems it had was accountability for the person making the report. There wasn’t anything preventing you from submitting someone who just pissed you off by being a better player. So after a couple of weeks the new version was released that corrects that problem.
Now to use it you have to sign in with your Steam ID so any reports you make can be associated with your account. This provides a couple of benefits including the ability to see which reports you’ve submitted and whether they’ve been reviewed and what, if any, action was taken. It also has a scoring system that awards you points for every cheater banned and dings you points if your report wasn’t legit. This is to encourage you to be sure you’re submitting an actual cheater prior to dashing off a report.
These two solutions, the @IWEnforcer Twitter account and the MW3SA Reporting Tool, won’t eliminate the problem of cheaters in Call of Duty games any time soon, but they do help and Infinity Ward deserves a lot of credit for at least attempting to deal with the problem. The process is still slow as I have 3 reports in so far, the oldest dating back to June 9th, that still haven’t been reviewed, but at least they’re there and should get looked at eventually. With any luck, the tool will be a success and put a dent in the amount of cheating in CoD games. Either way, Infinity Ward deserves credit for trying to tackle the problem.
It’s bad enough that these assholes like to ruin games on the PC using wall hacks and aimbots, but now they’ve found a way to frame innocent players getting them banned via the PunkBuster anti-cheat system, which has long been considered a piss-poor solution to the problem and now appears to be a part of the problem.
I’ve never understood the appeal of ruining someone else’s enjoyment of a game by cheating at it and given how widespread the problem is you’d think that the companies would’ve come up with a way to negate or limit the ability of these assholes to engage in this behavior. But I suppose that with consoles pulling in the big bucks these days and the natural resistance those platforms have to hacks (you can’t run your own software in the background while the game plays) there’s little inclination to bother with the problem on the PC. #seb #videogames #cheating #hackers #assholes #bf3
Hackers Brag That They’re Banning Innocent Battlefield 3 Users [Battlefield]
The people at the game-hacking site Artificial Aiming can’t stand the anti-cheat service Punkbuster, so they’re going on the offensive today.
They say they’re banning innocent Battlefield 3 users—”framing” them, as they put it—to show their disdain for Punkbuster, a service that PC players of the popular first-person shooter are compelled to install when they start the game.
The hackers have narrowed their target to Battlefield 3 users who are playing on servers that are tied into the cheat-d…