My best match of Call of Duty: Black Ops 4

I haven’t been as active in uploading gameplay footage to my YouTube channel as of late and I realized I hadn’t uploaded anything from Black Ops 4. Considering I’m already at Master Prestige and have ground out the Dark Matter camo for my weapons I figured it’s probably about time I put something up. As it turns out I just had what was probably the best round of Hard Core Team Death Match ever so that seemed like the natural one to go with.

However, rather than just upload straight gameplay, I took the time to record a voice over trying to explain what’s going on. My buddy Greg told me that my best CoD video so far had been the first one I uploaded because I had commentary on it so I figured I’d try the same with this one. It’s not as good because things happen quickly, but it adds a little more to the footage. Frankly, I’m impressed I got the audio to line up considering I recorded it in real time while watching the playback and then overlaid it in the editor.

New vlog: Why I hate Fortnite.

So I spend about 20 minutes in this video trying to articulate why I hate Fortnite that has nothing to do with how the game itself plays (I’ve never played it) but the bad influence on monetization it’s having on the rest of the industry. This is completely unedited, badly argued, probably riddled with factual inaccuracies, and plenty of profanity, but, hey, it’s content!

Video gamers are so spoiled today.

As many of you know, I cut my video gaming teeth on the original Atari 2600 — or at least the Sears branded version of it — so I remember the good old days (ha!) of 8 bit gaming. Had you shown 10 year old me what current generation video games would be like, I wouldn’t have believed it possible. 

These days, video games have advanced to the point where highly detailed 3D worlds full of NPCs and tons of interactive objects are the norm. Naturally, our expectations of what a game should look and play like have risen accordingly, but there are times when I think we’ve gotten a little spoiled by the riches of modern gaming.

Take, for example, Marvel’s Spider-Man. Which has a brand new game launching on the PS4 today. I’ve been licking my chops waiting for this title to drop as the E3 demo from last year looked fantastic and it’s going to be a bit before I can get my hands on it. Probably not until Christmas as we’re at that point in the year that I tend to stop buying games for myself lest I screw up someone’s Christmas gift for me. It’s gonna be difficult to be patient because the demos I’ve seen are amazing. Which is why I’m surprised to find out some gamers are complaining that the game has been downgraded. 

Apparently, it all started with a post on Reddit that was just the screenshot I’ve included below. As you can clearly see, Spider-Man’s suit isn’t as shiny in the shot from the release version of the game as it was in the E3 demo. Also, where’d all that water go? 

It’s a Spider-Scandal! Click to embiggen.

Thus started the conversation about how the release version of the game had been “downgraded” graphically. Presumably for performance reasons. I say “conversation”, but that’s probably being way too generous. Basically, some fans went apeshit and proclaimed loudly that they were going to cancel their preorder and so on and so forth.

Eventually someone took to Twitter to send the screenshot to the developer, Insomniac Games (who are responsible for some of the best Playstation games ever including the Ratchet & Clank and Resistance series) and asked why they downgraded the graphics to which Insomniac replied that they didn’t downgrade anything.  Which didn’t really help and the “debate” raged on. 

To be fair to the folks crying foul, there is a rich history in the video game industry of final releases that didn’t live up to the demos that developers had used to build up hype for the game. Probably one of the best known examples, that also helped sell a lot of PS4s in anticipation of its release, was Watch Dogs which allowed players to live out their super-hacker dreams in a GTA-style open world. When it was unveiled in 2012 the graphics in the demo were amazing, but the final release looked more like a port from the PS3 than the next gen title it was supposed to be.

Another example is The Witcher 3: Wild Hunt. The initial footage wowed gamers in 2014 so gamers were surprised when the 2015 release had graphics that had been pared back. It was still an incredible looking game and it went on to great success, but there was no denying it didn’t live up to the initial footage even after developers released a patch that improved things. 

Maybe it’s because I’m old and I come from a time when ads for games often didn’t use actual screenshots or had simulated representations on TV, but even with the examples above I think folks are being nitpicky and this is especially true with the just released Marvel’s Spider-Man. Sure, I was underwhelmed by Watch Dogs once I got my hands on it, but that was due more to the fact that the gameplay wasn’t quite as varied as they had suggested. As for The Witcher 3, I had no problems with the release version’s graphic fidelity, but that hasn’t stopped me from only playing it for a few hours. For fuck’s sake, I played Spider-Man on the Atari 2600 and it looked like this:

Spider-Man, Spider-Man, does some of the things a spider can.

Granted, that’s an 8 bit game written in just 4K memory circa 1982, but it wasn’t half-bad for what it was. It played a bit like the arcade game Crazy Climber in that it had bad guys showing up in windows who would cut your web lines and bombs from the Green Goblin you had to defuse while scaling the building. By comparison, the amount of detail and just sheer things you can do in Marvel’s Spider-Man is insane. Who the fuck cares if it isn’t quite as detailed as the E3 demo from last year? You get to swing from spider webs around a detailed 3D recreation of New York City beating the shit out of bad guys, finding collectables, and enjoying a narrative story that is more than a blurb on the back of the box the game came in. OH NOES! THE PUDDLES AREN’T AS DETAILED AS THE DEMO! I’M NOT PLAYING THIS CRAP!

There’s a group out there called Digital Foundry that came together in 2004 specifically to analyze video games and settle arguments such as the one about downgraded graphics in the final release of a title. A couple of days ago they released their video on Marvel’s Spider-Man and they argue that not only is the final release not downgraded, but it’s an improvement over the E3 demo in a lot of areas.

I don’t watch a lot of their videos, but I thought I’d check this one out given all the noise that’s been made about it. It was during that viewing that it occurred to me that video gamers have gotten spoiled. The DF folks do an amazing job of pointing out all the details that are in this game and the methods used to achieve those effects. You don’t have to fully understand what a Cube Map is to appreciate what it adds to the visuals when it’s pointed out to you. For a game that expects you to spend a lot of time swinging between buildings high in the air, there’s an amazing amount of detail at street level when you opt to just walk around a bit. From the number of unique and varied NPCs to the amount of traffic to the various storefronts, this looks and feels like a living world.

The DF folks show where you can see how the underlying game engine works to compromise between realism and playability in areas such as the reflections of other buildings in the windows of the one you’re climbing up and it’s the sort of thing you’re only likely to notice if you were looking for it. In the heat of gameplay it’ll probably never catch your attention and it shouldn’t matter that much if it does if the gameplay is fun. That stupid Atari 2600 game was as basic as you can get, but it was Spidey’s first video game and it kept us entertained for awhile and it’s nothing compared to this. Here, check out Digital Foundry’s video for yourself:

Holy shit! We have come a long way since 1982.

Isn’t that amazing? The detail on his costume alone is something that would’ve been impossible 10 years ago. It’s also a detail you’ll probably notice once before your eye is overwhelmed by all the visual candy on display. Now we’re on the verge of having real-time ray tracing in video games that only looks to make for another big leap in visual quality as it’ll help to eliminate some of the limitations current games have to work around. 

All of the reviews I’ve read for Marvel’s Spider-Man have it pegged as arguably the best Spider-Man game ever made.  So quit yer bitchin’ and appreciate what you’ve been offered here. While you’re at it, get the hell off of my lawn!

Thoughts on the Call of Duty: WWII PC Beta and Activison’s problem with cheaters.

This past weekend Activision gave fans of CoD on the PC a chance to try out the upcoming Call of Duty: WWII game in beta form. This was open to anyone with a Steam account as opposed to the console beta tests, which were limited only to folks who had preordered the game. I suspect this was in part because the last few CoD games have had very limited player populations on the PC compared to their console counterparts and the hope was that by allowing anyone to try it out they may convince a few more folks to slap some money down for it. At one point there was over 35,000+ players checking it out mid-day Sunday according to Steam Charts.

Overall I thought the game felt pretty good for being a beta. It ran smoothly on my machine and it looked pretty good doing so. It was a big adjustment to go from the wall-running jetpacks of Infinite Warfare and Black Ops 3 to the limited sprint and boots-on-the-ground of WWII, but it only took a few games to get acclimated. There were a number of graphical flourishes I noticed that enhanced the immersion a bit. On one of the maps with a lot of trees if a grenade went off next to a tree the tree would actually shake from the explosion.

Here’s a YouTube video I made of one of the matches I did pretty well in:

One annoyance that I hope gets fixed before the final release was that I couldn’t hear my own character’s callouts. As you run around the map you and your teammates will automatically call out enemies they see such as “Sniper in the upstairs window!” which can be helpful, but there were a couple of times where I thought I had snuck up on someone only to have them whip around and kill me. I couldn’t figure out why until I watched the killcam and realized my character had made a call out about the dude I had just tried to sneak up on alerting them to my presence. Other than that I have no real complaints about how the beta played.

Which isn’t to say I don’t have any additional complaints. One of the drawbacks to playing games like Call of Duty on the PC is that there will always be people who cheat at the game. On consoles this is usually limited to people who exploit glitches to get outside or under the map so they can get kills while being more or less immune. On the PC it goes a step further with third party programs called aimbots and wallhacks that allow the people using them to see where you are through walls and automatically aim and fire at your head with a simple button press.

Because each iteration of CoD is built upon the versions that came before it’s often trivial for the folks who create such hacks to modify them to work with the next game in the series. It took less than a day for an aimbot to show up in the WWII beta and in a 24 hour period I literally got placed into 5 different matches that had an aimbotter in it in spite of there being tens of thousands of people playing at the time.

I made a YouTube video of the first aimbotter I came across. You’ll note that for the first couple of minutes I don’t realize what’s happening and don’t bother to watch the killcams, but if you pay attention to the text chat in the lower left hand corner of the screen you can already see people arguing over whether or not someone is using an aimbot:

It takes until about my fourth or fifth death to watch the killcam and realize what’s going on. What really amazes me about this clip isn’t the guy cheating, it’s the person on his team telling others to shut the fuck up about it and go back to playing Minecraft if we don’t like it. As though he wouldn’t be upset if he were on the opposite team. I didn’t stick around long after realizing there was a cheater which is why the clip is so short.

Remember how I said the PC beta was open to anyone who wanted to check it out? Turns out this was a terrible idea because anyone who wanted to cheat just had to set up a brand new Steam account and install the beta with the hack and have at it without fear of repercussions.

A little later in the same day I was in a group with Giddy Wraith, who I often play CoD with these days, when we came across another aimbotter. I’m not sure if the cheat was using a crappy hack or if he was overseas, but you can see his character stuttering as he moves around the map. Before the end of the round he ends up timing out and being kicked from the match which allowed us to rally and end up winning. I had my mic on for this one so you get to hear me bitch about it:

I didn’t upload that video right away. I ended up having some minor insomnia and got up around 1:30AM Sunday morning and decided to edit the video and upload it to YouTube. Then I thought I’d see if anyone was playing the beta.

Literally the first match I got into after uploading the above video had another aimbotter in it. I decided to play out the whole match so I could record as much of it as I could. Again, I do a fair amount of bitching about it in the video and you can also hear the cheater laughing about it at one point:

As a PC player none of this is unexpected. There’s always gonna be some assholes out there who are willing to ruin a game experience for other people. Activision maintains an enforcement team specifically to deal with cheaters like the ones above. The folks who make the cheats are always working to improve them and there are enough people willing to purchase stolen game keys and the hacks that the ability to eliminate the problem completely is probably nil, however, this wouldn’t be a big deal if Activision did a decent job of policing their games.

On the PC they don’t seem to be doing much of that at all. In Infinite Warfare there’s an asshole who goes by the name “xihucoatl” who has been aimbotting for months without repercussions. He’s never bothered to set up his Steam profile probably because he assumed he’d be banned pretty quickly, but so far that hasn’t happened.

I first reported him in-game back in April and then I contacted Activision’s support folks on Twitter about him a month later. Their response was to report him in-game, which I and a lot of other people have done. I’ve contacted them repeatedly since then and they always give the same response. It’s now October and here he is still aimbotting away:

Anyone who watches the video can clearly see he’s cheating. At one point I use an ability called “phase shift” that puts you into an alternate dimension for three seconds making you impervious and invisible unless someone phase shifts at the same time. You can clearly see him following me and firing in the killcam while I am phase shifted and he gets a headshot as soon as I phase back in.

He’s been doing this for months. He’s managed to reach Master Prestige 11 with this account which suggests he’s got at least a hundred hours into the game. I have 759 hours in the game and I am Master Prestige 21.

To be fair, there are other aimbotters in IW that we have reported who do appear to have gotten a ban, but it took months for it to happen. When the game is only averaging 802 players world-wide a day that becomes a big problem. There are days where it can be difficult to find a match that doesn’t have a cheater in it which results in my not playing the game for long that day. I don’t know if cheating is so rampant on the PC that Activision is overwhelmed trying to deal with it or they don’t bother with the PC as much because we have such low player populations.

It didn’t help that when Infinite Warfare was released it was incomplete. Standard features such as leaderboards and the emblem editor didn’t come out for a couple of months and a number of challenges weren’t registering properly. Add in the rampant cheating that goes undealt with and it’s no wonder the player population dropped off so quickly. At its peak just after launch there were 15,312 players on the PC with a daily average 4,995 for the month of November. Certainly not a record number, but not bad. The daily average for December was only half that with a peak of 5,496. It’s only gotten worse from there.

I stopped playing the WWII Beta mid-day Sunday because by then I had ended up in an additional two matches with an aimbotter in them and it seemed unlikely that I was going to find many matches that didn’t have someone cheating. For a while I considered canceling my preorder of the game which would make it the first CoD I didn’t play. In the end I opted to stick with it as it is my favorite FPS series and I’ve yet to find another that I enjoy as much. At least when I can find a match that doesn’t have someone cheating. I hope Activision does a better job of policing cheaters on the PC, but given the example above, I am worried they won’t.

Games I’m Looking Forward To: Far Cry Primal

I play a lot of First Person Shooters and while the Call of Duty series is my favorite for multiplayer, I have enjoyed the Far Cry series’ single player mode for quite some time. Especially the third and fourth editions which were much more open world in nature and had a lot of things you could do outside of the storyline such as hunting animals for materials to upgrade your equipment with. However, when I first heard about the upcoming Far Cry Primal which would take the open world back to the stone age I have to admit I had some skepticism, but after watching this gameplay footage it’s changed to being intrigued:

A chance to play as a Beastmaster and tame prehistoric animals for use against my enemies? Oh hell yes! Granted, this isn’t the most realistic approach to a stone-age shooter, but then the other FC games weren’t known for their high realism either what with their mystic superpower granting tattoos and weird drug-induced hellscapes.

In Far Cry 4 the wildlife was one of the more annoying aspects of the game as you never knew when a lurking panther or dive bombing eagle would show up to wreck havoc while you were trying to gun down an outpost full of enemies, but they could also be a lot of use if you tossed out some bait into the middle of said outpost or set a captured bear loose to do your dirty work for you. Plus you could mount up on an elephant and just rampage through the middle of a base for even more fun.

At first glance Primal looks like they just took FC4 and reskinned it as a lot of the same mechanics are present, but the addition of the ability to tame and summon animals adds a whole new aspect to the chaos you can cause. It’s not due to be released until March of next year, but it’s now on my wish list.

Modding & Mapping Tools Coming to Black Ops 3 PC in 2016!

In a move that is sure to please fans who play Call of Duty on the PC, Treyarch just announced that they will be releasing mapping and modding tools for Call of Duty: Black Ops 3 around March of next year:

black-ops-3Over the years, the Call of Duty® community has proven itself to be among the most passionate in the world – and we count ourselves fortunate to make games for you.

We’ve been listening to one of your top requests and are excited to announce that modding and mapping are coming to Call of Duty: Black Ops 3 PC!

We’ve still got a lot of work left to do, but here’s our current plan:

  • You will be able to create Maps & Game Modes and more!
  • We will include Unranked Dedicated Server Files with the tools so you can run servers with modded content anywhere you choose.
  • We will provide an Unranked Server Browser so you can easily find and join servers with modded content.
  • Closed Alpha target date:  March 2016

The last CoD to offer dedicated servers was Infinity Ward’s Call of Duty: Modern Warfare 3 in 2011 and it was a hidden option that very few folks knew about and even fewer took advantage of. As far as I’m aware, no CoD game on the PC has ever offered map or mod making tools.

These servers will be Unranked meaning the ranking-up system won’t be in effect and all weapons/perks/scorestreaks will be unlocked for everyone so if you want that experience you’ll still need to play on Treyarch’s servers, but that’s perfect for LAN parties. This is a huge announcement and something fans on the PC have been asking for for years.

As a fan who plays Call of Duty on the PC it’s been disheartening to see the console versions getting the majority of attention from Infinity Ward and Sledgehammer games over the years while the PC versions of their games suffered. I’ve complained for years about a bug that’s existed in the PC versions of Call of Duty that causes killstreaks/scorestreaks to sometimes not deploy properly. It started in MW2 and has been present in every IW release as well as Sledgehammer Game’s Advanced Warfare released last year. Only the Treyarch CoD titles are free of this bug on the PC.

I was looking forward to BO3 already. This makes it even more appealing.

Games I’m Looking Forward To: “Call of Duty: Black Ops 3”

Call me the eternal optimist, but despite how disappointing the last iteration of the CoD series turned out to be, I’m still hopeful that the next one will be an improvement. Event if it isn’t, you gotta give Activision credit for putting together a cool commercial for it:

The wait is almost over. It’ll drop this Friday, November 6th.

The remains of Olympics past.

I’m not a sports fan and as such I don’t tend to watch the Olympics, but I think the oft-promoted “spirit” of the Olympics isn’t a bad idea even if it’s not really why anyone participates anymore. That said, you’d think there’d be a way to host said events in a way that doesn’t involve the building of massive sports infrastructure most of which will be abandoned after the event is complete.

This was brought to mind by an article over at Wired: See What Happened to the Venues of the 1980 Moscow Olympics.

Russian photographer Anastasia Tsayder offers an illuminating case study in Summer Olympics, a series that revisits some of the venues the Soviet Union built for the ill-fated 1980 Summer Games in Moscow. “[I wanted] to tell a story about the hopes for a utopian future encapsulated in this architecture,” the photographer says, “and about how far from reality these expectations turned out to be in the end.”

[…] Hosting the Games is not cheap, and many cities spend lavishly on infrastructure that is underutilized, if not abandoned, afterward. Greece, which hosted the 2004 Summer Games, spent billions building stadiums, arenas, and tracks that are now abandoned. Four years later, Beijing hosted what was at the time the most expensive Olympics ever; today, many of the venues stand empty.

Interior of Dynamo Stadium in Russia. Photo by ANASTASIA TSAYDER

Interior of Dynamo Stadium in Russia. Photo by ANASTASIA TSAYDER

Click through to the article to see all the pictures. As it turns out Russia has done a better job of using their left-over facilities than some other countries. The links in the second paragraph above have photos of other host cities that are left with massive complexes that are little utilized, if at all.

Detroit has bid to host the Olympics seven times — more than any other city — and has never won. The best it ever did was second place for the 1968 games which went to Mexico City. Detroit was invited to bid on the 2024 Olympics and they turned it down due financial uncertainty at the time and the fact that it costs $10 million just to make a bid. Detroit declared bankruptcy shortly after that so it was probably a smart move.

That said, with more and more places opting not to bid because of the expense of hosting only to have so much of what is built sit idle after the event is done, there’s been talk that the IOC is starting to get a little panicky and may be trying to figure out how to do an Olympics on the cheap. That led to at least one article in the Detroit Free Press on the idea of a joint Detroit-Windsor hosted Olympics that would require very little new construction:

“For the most part, the infrastructure is already here,” said Greg McDuffee, chairman of Urban Land Institute Michigan. “If we’re serious about re-establishing our city as a preeminent global city — what is the acid test for that? It’s being awarded an Olympic games.”

Under one possible Detroit-Windsor scenario, the only major event venues needed to be built from scratch would be a canoe slalom course on Belle Isle, a cycling velodrome perhaps on the Windsor waterfront and an Olympic Stadium at the old state fairgrounds that could later become home for a professional soccer team.

There would be no need to dig an Olympics-ready swimming pool in Detroit, thanks to the new Windsor International Aquatic and Training Centre. Indeed, the biggest likely hurdles to a joint Detroit-Windsor Olympics would be marshaling the money and political will.

“From a technical perspective, there is no reason why Detroit couldn’t host a games. It actually has some natural advantages,” said Stefan Szymanski, a professor of sports management and economics at the University of Michigan who has researched the possibilities for a 21st-Century Detroit Olympics bid.

Even in the scenario described above there would still be the expense of three new venues to consider. Soccer has never been huge in Detroit so the idea that a new stadium on the old State Fair grounds being used for a professional soccer team after the Olympics is optimistic at best. I’m not even sure Detroit has a professional soccer team. (I just Googled it. No professional soccer teams, but a few minors. They are trying to bring pro soccer to Detroit along with a new stadium. Good luck with that.) I could see the possibility of opening up the canoe slalom course on Belle Isle to the general public after the games and having that get some use. Not as sure about the cycling velodrome. Though if the latter were built on the Windsor side then I suppose that’d be their problem to figure out what to do with it.

All of that assumes that the IOC would be happy using already existing venues that aren’t as extravagant as something built from scratch specifically for the Olympics. Given the number of articles over the years about the arrogance of the committee, I doubt they’d be willing to settle for that:

Oslo 2022 bid hurt by IOC demands, arrogance – USA Today

Conservative lawmaker Geir Inge Sivertsen publicly came out against the Oslo bid days before the vote, but said there was no doubt that the latest “very strange demands from the IOC” swayed the party, which he thinks had been narrowly in favor of underwriting the bid.

“Norway is a rich country, but we don’t want to spend money on wrong things, like satisfying the crazy demands from IOC apparatchiks,” said Frithjof Jacobsen, VG’s chief political commentator. “These insane demands that they should be treated like the king of Saudi Arabia just won’t fly with the Norwegian public.”

[…] “There were two arguments against the bid. One was the financial part — most Olympic budgets end up being much more expensive. But the IOC’s arrogance was an argument held high by a lot of people in our party,” said Ole Berget, a deputy minister in the Finance Ministry. “Norwegian culture is really down to earth. When you get these IOC demands that are quite snobby, Norwegian people cannot be satisfied.”

Personally, I’d be happy if Michigan never hosts an Olympics if it’s going to continue being a lot of expense for little gain. I can remember when we hosted Super Bowl XVI in Pontiac 33 years ago and all the claims of long-term economic benefit it would bring with it. It did pump a couple hundred million into the local economy and transformed downtown Pontiac into a popular area during the event, but it didn’t last all that long. On the plus side we didn’t have to build a new stadium for it and it was relatively cheap compared to hosting an Olympics. These days, however, hosting the Super Bowl is getting to be a lot like hosting the Olympics so you can keep that too.

If we’re going to host big events then I say we should shoot to get a few big e-Sports into Detroit. It’s gaining in popularity and would be a lot less expensive because we wouldn’t need to build a damned thing. Between the number of stadiums and convention centers we have you could whip up a set inside and have plenty of seating for a fraction of the cost of a big sporting event. Yeah, yeah, I hear you laughing, but hear me out. Watching e-Sports events has been huge in Korea for over a decade and with the arrival of MOBAs it’s been gaining in popularity here in the States as well. Here’s a short YouTube video on what e-Sports is:

Those playoffs are no small affair and neither are the crowds watching them. Would it generate as much revenue for Detroit as a Super Bowl or the Olympics? Hard to say, but it’d be a damned bit cheaper to host than either of those things.

 

Jimmy Kimmel pokes fun at YouTube Gaming. Gamers freak the fuck out.

Last Friday comedian Jimmy Kimmel — host of Jimmy Kimmel Live! — did a bit on his late night talk show about YouTube’s recent unveiling of YouTube Gaming. For those of you who are not aging gamers like myself, YouTube Gaming is Google’s attempt to take on Twitch, a site that allows gamers to live stream themselves playing video games. YouTube already has a pretty big video gaming community of players who post videos of them playing/critiquing/trolling and/or otherwise spending way too much time playing video games with PewDiePie being not only the most popular gamer making videos, but the most popular person on YouTube as a whole. YouTube Gaming allows you to organize all of those offerings in one spot as well as provides a streaming platform for games to compete with Twitch.

Anyway, Kimmel’s bit was about how he just doesn’t understand why anyone would sit and watch videos of other people playing video games. He compared it to being like going to a restaurant and watching someone eat his food for him. Here’s the bit:

Now I’m not unsympathetic to Jimmy’s argument. I wrote about the trend back when it was first getting started and I was amazed there were that many people out there content to watch someone else play a video game.

However, that was years ago and the folks making videos have evolved over that time such that it’s not just about watching someone else play video games. PewDiePie is probably the best example of this as his videos tend to be entertaining not because he’s so good at the games he plays, but because he’s goofy as fuck while playing them. There’s also been the rise of MOBAs like League of Legends and DOTA 2 that involve quite a bit of strategy as well as skill and can draw crowds that rival any major sporting event. It’s no longer just watching some other random dude play a game, though there’s plenty of that out there for those who are into that.

Personally, I don’t watch much of that sort of thing though I’ll indulge in the occasional video put out by Tony “Tobuscus” Turner on his gaming channel because, frankly, he’s an amusing idiot. I also watch videos by Drift0r and TmarTn for tips on Call of Duty class builds and strategies. So I can relate to both sides of the argument.

What I can’t relate to is the ridiculously vitriolic reaction from some parts of the gaming community to the light-ribbing Jimmy Kimmel gave YouTube Gaming. It’s been so bad that Kimmel has covered it on two different nights on his show. Check it:

Holy shit, what the fuck is wrong with you people?

While I’m sure most of that is hot air, there’s still no excuse for wishing fatal diseases on the man just because you didn’t like his comments about watching other people play video games. And there’s certainly no reason to imply you’re going to put a fucking bomb in his car and that you’re going to do terrible things to his wife and daughter.

And it’s not just Kimmel. Video game developers regularly get death threats when they make changes to their games to try and balance things out. It’s doubly bad if you’re a woman in the video game industry and don’t even think of being a Feminist trying to critique video games.

It’s tempting to suggest that this is just the perils of having a hobby that also includes way too many 12-year-old kids who shouldn’t be on the Internet unsupervised, but then you look at the profiles for a lot of these assholes and you realize this isn’t just a bunch of kids trying to look mature by being dickheads. It’s a bunch of adult assholes who really should know better by now. You want to know why people still look down on you when you say you’re a gamer? This is why.

I’ve been playing video games since the days of the original Atari 2600 and I love this hobby. Some of my best friends are people I’ve only known over the Internet, chatting through a headset while shooting up zombies or blasting away at Nazis or working together to take down a dragon. As an older gamer* I feel a bit of responsibility to tell you fucks to stop being so fucking butthurt over someone else not understanding your hobby and poking fun at it.

Your enjoyment is not dependent on Jimmy Kimmel understanding why you like to watch others play video games. You certainly shouldn’t be making death threats just because you’re not happy with something he (or anyone else) said about it.

(*As a side note, it’s really kind of weird to learn that I’m a couple months older than Jimmy Kimmel. He’ll turn 48 in November. I’m not used to being older than the hosts of popular late-night talk shows.)

First impressions on the Black Ops III Beta.

Explosions! Big vehicles! Ridiculous outfits! Must be Call of Duty time!

Explosions! Big vehicles! Ridiculous outfits! Must be Call of Duty time!

It’s almost time for the next iteration in the Call of Duty franchise and this year Treyarch is up to bat. I wasn’t sure I’d get into the beta because on the consoles you had to preorder the game to get in so I assumed the same would be true for the PC and I don’t preorder because I’ve been getting review copies for the past several years. As it turns out, Treyarch decided to open the PS4 beta up to everyone before it came to an end and on the PC if you had bought any of the last three CoD titles then you qualified for the beta on that platform. In short, getting into the beta for Black Ops III was way easier than anyone expected. The beta was released on Tuesday evening (I considered it a birthday present) so I downloaded it and got a couple of games in before bed. Then I spent a good chunk of last night playing it and now I think I have a pretty good feeling of what it’ll be like even though it’s currently a beta.

At first the game was surprisingly ugly until I figured out that it had set all of the graphics options to their lowest levels by default. I don’t know if it does this for everyone or it was just that unimpressed with my gaming rig, but a few adjustments here and there and I got it looking halfway decent while still maintaining a 50 – 75 frames per second performance. The default keybindings move some of the more important ones (such as weapon switching) to new spots leading to some confusion when you try to bring up your secondary by pressing the 1 key and nothing happens because it’s now the X key. So I had to spend some time remapping some of the keys. Once you get things a little closer to what you’re used to you’ll find that, yep, it feels like another Call of Duty game. That is to say, despite some new trappings and some new abilities, the basic gameplay feels about the same as what you’re used to if you’re a fan of the series.

Which isn’t to say that nothing’s changed. Like Sledgehammer Games’ Advanced Warfare, BO3 has revamped the movement system in the game bringing unlimited sprint, boost assisted jumps, swimming, and wall-running ala Titanfall. It’s also now possible to fire your gun at all times whether you’re in the water, mantling a wall, or wall-running. I won’t get into my opinions on this just yet — that’ll come later when I review the release version — but it definitely makes the game more run and gun than it used to be.

The one opinion I will share right now is that the thing I was most worried about, the addition of “specialists” with a bonus ability/weapon they can activate every so often, doesn’t seem to be as disruptive as I thought it was going to be. Yes, the abilities/weapons are very powerful, but so far they seem to only be available two to four times in any given match. Here’s some gameplay footage I captured of one my my better rounds to give you an idea of what it’s like:

At the moment I’m definitely intrigued. It helps that the folks at Treyarch are much more responsive to fans who play on the PC than Sledgehammer Games was. Not only are they doing a beta on the PC, but the lead developer is on Twitter soliciting feedback and answering questions. I couldn’t get anyone from SG to answer any questions before or after AW was released. The PC version of AW was plagued with problems and SG did little to address them and as a result the player count dropped dramatically within the first two weeks of the game’s release. I still play it occasionally, but it’s one of the few CoD titles that hasn’t held my interest. I’m actually playing more Modern Warfare 3 and Black Ops 1 than I am Advanced Warfare these days. I don’t know yet that BO3 will be my new favorite, but it’s already doing better than AW.