The 800 pound gorilla of MMORPGs continues its phenomenal growth with Blizzard announcing today that they’ve broken the 11 million player mark:
IRVINE, Calif. – October 28, 2008 – Blizzard Entertainment, Inc. announced today that the subscribership for World of Warcraft®, its award-winning massively multiplayer online role-playing game (MMORPG), now exceeds 11 million players worldwide. This milestone was reached as the beta test for Wrath of the Lich King®, World of Warcraft’s second expansion, nears completion. Wrath of the Lich King will launch in several regions around the world starting on November 13.
“It’s been very rewarding to see gamers around the world continue to show such strong support for World of Warcraft,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment®. “We remain fully committed to responding to that enthusiasm with a high-quality, constantly evolving game experience.
That’s active subscribers, by the way, which Blizzard goes out of their way to mention:
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.
If WoW were a county it would rank in the list of countries by population at 75 out of 221 right between Greece (11,215,000) and Chad (10,781,000). Growth has slowed quite a bit since the first couple of years, but they still anticipate adding another million to the list within a year’s time now that they’ve launched in Russia and Latin America. Gotta admit, that’s mighty impressive.