Thinking of buying a second-hand copy of Spore? Might want to think twice:
According to the buyer, his copy of the game was purchased from “a crotchety old redneck,” but the buyer didn’t get the necessary information needed to get into the game’s main account, and thus couldn’t play. A call to customer support was no help; sellers have to give the purchaser the account name and password, almost like a World of Warcraft account. Unless buyers get that information from the person or store they get the used game from, nothing can be done. EA will not let you open another account.
The portion of the game’s EULA that deals with sales is interesting; the company technically allows it, but EA won’t make it easy on you. “You may not be able to transfer the right to receive updates, dynamically served content, or the right to use any online service of EA in connection with the Software,” the agreement states. “You may not be able to transfer the Software if you have already exhausted the terms of this License by authenticating the Software on the allowed number machine [sic]. Subsequent recipients of this License may not be able to authenticate the Software on additional machines.”
I speculated about that possibility in a previous entry and I elaborated on it in a comment at the GamerDNA blog. I’m only surprised that it took this long before someone fell victim to it. All the claims that SecuROM is on Spore to prevent piracy are now revealed for the total bullshit they are. It’s not about piracy, it’s about limiting the first-sale doctrine. If you bought it they want you to keep it whether you play it or not. Don’t loan it to a friend, don’t try to resell it, make those fuckers buy their own copy so we get a few more bucks.