Quiz Time: What D&D Character Are You?

Yep, another one of those silly What X are YOU quizes. This one harkens back to a favorite activity of my teenaged years. The results are in line with one of my favorite roles to play in the past.

I Am A: Neutral Good Elf Ranger Thief

Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered ‘normal’.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.

Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki’s symbol is a unicorn head.

Find out What D&D Character Are You?, courtesy of NeppyMan (e-mail)

Found over at Solonor’s blog.

13 thoughts on “Quiz Time: What D&D Character Are You?

  1. I’m the evil human version of Les.

    I Am A: Neutral Evil Human Thief Ranger

    Alignment:
    Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.

    Race:
    Humans are the ‘average’ race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live ‘for the moment’.

    Primary Class:
    Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.

    Secondary Class:
    Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

    Deity:
    Mask is the Neutral Evil god of rogues, thieves. He is also known as the Lord of Shadows. He appears as a lithe man, shadowed, wearing dark clothing. His followers believe in stealth and wariness. They wear black and gray clothing, and carry weapons and armor similar to that of a thief. They frequently wear masks to conceal their identity. Mask’s symbol is a dark, checkered mask.

  2. Lawful Good Human Fighter Paladin
    Follower Of Tyr

    Alignment:
    Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

    Race:
    Humans are the ‘average’ race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live ‘for the moment’.

    Primary Class:
    Fighters are the warriors. They use weapons to accomplish their goals. This isn’t to say that they aren’t intelligent, but that they do, in fact, believe that violence is frequently the answer.

    Secondary Class
    :
    Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.

    Deity
    :
    Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice – discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr’s lost hand. Their preferred weapon is the warhammer. Tyr’s symbol is a set of scales resting on a warhammer.

  3. I don’t see the test matching the characters I actually play. I like to fit characters to the specific game being played, so it’s easier to describe what I don’t do:

    I can’t bring myself to play evil characters, closely followed by lawful. I never developed a taste for spell casting, except for the occasional area effect attack to soften up the opposition.

    Most of the time, I prefer to play either a tank or a gunship. Or a balanced character with nasty ranged attacks that can step into melee if need be.

    In Neverwinter Nights, once in a while it’s fun to play a trap-using thief – blanket the floor with traps, then fire an arrow from a distance and watch everybody step into oblivion.

  4. Neutral Good Elf Ranger Druid
    Follower Of Mielikki

    Secondary Class:
    Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.

  5. I went through it again and randomly clicked buttons and I got the craziest combination I could ever imagine: Chaotic Evil Dwarf Mage Thief

    Now that’s a character you don’t see played often!

  6. Chaotic Good Elf Bard Ranger
    Follower Of Hanali Cenanil

    Must be true..I took it a few months ago, and came up with the same answer, then.

  7. I Am A: True Neutral Elf Mage Druid

    Alignment:
    True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.

    Race:
    Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

    Primary Class:
    Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

    Secondary Class:
    Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.

    Deity:
    Azuth is the Lawful Neutral god of wizards and mages. He is also known as the High One, and is the Patron of Wizards. His followers believe that a systematic approach to magic is the best, and they strive for calm and caution in order to avoid accidents. They wear shimmering robes, and are well-versed in magic, as well as typical priest spells. Azuth’s symbol is a hand with a raised, glowing index finger.

    Find out What D&D Character Are You?, courtesy ofNeppyMan (e-mail)

  8. Neutral Good Elf Cleric Ranger
    Follower Of Lathander

    I could never play a guy, but I played with guys and they all seemed a bit too interested in what I did at the bar.

  9. It seems that I’m a:

    Lawful Neutral Half-Elf Ranger Fighter
    Follower Of Silvanus

    Alignment:
    Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.

    Race:
    Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.

    Primary Class:
    Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

    Secondary Class:
    Fighters are the warriors. They use weapons to accomplish their goals. This isn’t to say that they aren’t intelligent, but that they do, in fact, believe that violence is frequently the answer.

    Deity:
    Silvanus is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature’s bounty is preferable to any other ‘civilizing’ method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus’s symbol is an oak leaf.

    I’m surprised at the whole lawful-neutral order above all thing….  I always thought I was a good hearted shit disturber.

  10. You want an odd combination? How about Chaotic Good Dwarf Bard!
    That’s right, dwarf bard. You know you want some.

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