“World of Warcraft” sales top 800,000.

The latest sales figures come from a Blizzard company profile and you can probably expect to see a press release about it before too long as well:

The company’s most recent release was World of Warcraft, the massively multiplayer online role-playing game (MMORPG) based on the award-winning Warcraft series. It launched on November 23, 2004 in North America, Australia, and New Zealand, and promptly shattered all sales records for a PC title, as well as setting records for account creation and peak concurrency for an online game. It became the fastest PC title to sell over 240,000 units, with the biggest day one sell through in PC history. In less than three months, it had already sold over 800,000 copies in North America. With a subscriber base of more than 750,000 players and peak concurrency of over 250,000 users, World of Warcraft is now the biggest online game in North America.

WoW is already being called the first mass-market MMORPG, but that title won’t be official until it manages to break the 1 million mark. Still the incredible success of this game in such a short period of time is something the folks at Blizzard must be very happy about. Now if they can just get rid of the lag in Iron Forge and other areas with lots of players present they’ll end up ruling the world in no time.

5 thoughts on ““World of Warcraft” sales top 800,000.

  1. I actually just got my copy of the game this past Saturday.  I must admit, I am incredibly impressed with this game and many times, just either looked around at the incredible details of the cities or the huge landscapes.  I started playing Saturday night and yesterday got my Pally (Liaresa on the Feathermoon realm in case you happen to be there) to a level 9 yesterday.

    Then again, I have always respected Blizzard in pretty much every game they put out.  Heck, every now and then we still have our StarCraft parties.

    My lag on Iron Forge isn’t as bad as it is in Storm Wind though… Woof, it’s real bad there for me.

  2. The game really was designed by people who love MMORPG’s in concept, and hate the specific ones. Each other game has a laundry list of things to dislike about them.

    WOW has taken a fresh, if not novel, view to everything, and made a highly approachable and fun game.

    My favorite features include:
      – Quest indicators. If somebody has something to say to you (a quest) there’s a giant gold question mark over their heads.
      – Auction House.  One person’s junk is another person’s 50 silver piece bid. The AH makes it a lot more fun, and profitable to get rid of drops you don’t want/need.
      – No death penalty. In other games, dying 3-4 times in rapid succession meant you’d lost the last hour or more of progress. In WOW, it means you wear your shoes out a bit, as you walk back to get your body.
      – No zoning. No such thing as zone loading, except for the inter-locational transports, and the instance dungeons.
      – The flight paths. You have to try them. smile
      – The tradeskill system. Actually FUN, as well as useful?!?

    Is it perfect? No, but it’s SO much better than anything else I’ve played.

  3. This game is addicting as hell though. This is my first MMORPG becuse I was so interested in the Warcraft series. This is great instead of playing the civ now I can actually be in the civ very cool

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