Rockstar Games’ latest installment in the GTA series is due this September and it looks like they’re continuing the trend of making each game bigger than the previous one. When GTA: Vice City was released it sported a city at least twice as large as what had been in Grand Theft Auto III and now with San Andreas things have gotten bigger yet again as San Andreas isn’t the name of a city, but an entire state. According to the folks at Kikizo Games there are a total of three complete cities within the game:
The three cities are Los Santos (Los Angeles), San Fierro (San Francisco) and Las Venturra (Las Vegas) – each the same size as Vice City, bringing the estimated size of the entire game to around five times as big as any previous GTA title.
Houser told the magazine, “We’re not setting the game in a new version of Los Angeles or San Francisco or Las Vegas, but in all three – and with the countryside in between. We take this GTA stuff seriously and we work hard on it, and we don’t just do it to try and churn out a game. We think we’ve got some clever ideas and some clever angles on things.”
Sweet. The basic storyline has been outlined as well and it sounds like another good one:
The brand new chapter in the series boasts a storyline, according to Rockstar’s E3 announcement, that goes something like this. Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas – a city tearing itself apart with gang trouble, drugs and corruption. Where filmstars and millionaires do their best to avoid the dealers and gangbangers.
Now, it’s the early 90s – one of the most troubled periods of the Golden States history in a time riddled with gang wars and big time crime. Carl’s got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster. On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets.
The article goes on to reveal some more interesting details including how the three different cities will be designed to emphasize different aspects of game play such as the driving sequences. Hills were scarce in Vice City which greatly reduced one of the more enjoyable aspect of GTA III in the form of dramatic jumps you could launch your car off of so in the city of San Fierro the emphasis has been put on the driving aspect of the game. The game engine has been improved again with new streaming and rendering technology in place to ensure the massive scale doesn’t impact the quality of the game and the new engine promises a lot more detail than previous games with new effects like reflective paintwork, dynamic lighting and shadows. If you pig out on junk food your character will even get fat!
Needless to say, I’m looking forward to the next installment in this series and I’m fortunate in that I have a copy already on pre-order thanks to a little side work doing PC repair.