Almost as old as I am.

I didn’t realize it, but Dungeons and Dragons turns 30 this year. Has it really been that long? Wow.

15 thoughts on “Almost as old as I am.

  1. Do you think it was ‘killed’ off by the RPG computer games? Now the next stage in D&D development would be the creating of the ‘holodeck’ a la star trek.

  2. *sighs* DnD the good old days. How I miss trying to kill a giant frog and out of 10 rolls still never hitting him. The GM deeming him dead from old age =-) Anyway I have moved on from DnD and went to GURPs and RIFTs Anyone heard of Ninja Burger =-D Anyway now I am playing a Kuthulu Live Rp bwahaha. Well I shall depart for now….

  3. Never played GURPS, our group went with it’s main competition in the from of the HERO system. Did play RIFTs. My name appears in the front of the first source book for that game.

  4. I miss our old DnD gang and sessions. I don’t really want to go back in time. Life in general sucked back then. But that was a bright spot in those years.

    Almost as old as you are? Bwahahahahahaha!

    You’re not fooling anyone, you know. Go on. Get on the cart. 😀

  5. WOW.  Though I’ve never been a D&D player, that makes me feel reeeeeally old.  Flashback to all the little nerds in my 5th grade class (even though it’s 30 years old, it seems to me it was around 1982 or 1983 that it really got popular).

  6. Reminds me of the time I tried to play it with some barely twentysomething boys in New Jersey.  They had the usual youthful combination of that sense of immortality and the insane urge to try out really stupid things because they sounded neat at the time.  They would walk into a cave without looking, get themselves killed within two turns, and have to roll up new characters while I sat around and read the newspaper.  Boo-ring.

  7. …wow.

    I feel like such a n00b… I was born when D&D was entering its big “boom” in the early eighties!

    It’s still an old friend, though. *hugs her 3rd ed PHB*

  8. Damn, reading the article made me miss those days, even if I was a pimply nerd with no social life (at least I lost the acne). I am going to take another crack at the C of C campaign I was working on about a year ago, I had researched 1900’s coal mining, labor practices, had at least a dozen NPCs rolled up , several maps of the Pennsylvania region… But I guess I was afraid the overall story was just too weak. The one D&D game I DM’d was kind of a meandering disaster so I also worry about my skills running a game.

    Worth another look I guess.

  9. I don’t think RPG computer games killed off table top RPGs so much as the availability of computer games and the internet as a whole.
    I was playing D&D (well, AD&D) as recently as six or seven years ago. Those some kind of kids now do the multi-player shooters.

    Damn, I miss playing AD&D with all the wanna be Satanists in town, when we actually believed in such crap. Made life more interesting.

  10. I’ve always blamed Collectable Card Games for killing off P&P RPGs as all the RPG makers tried to jump onto the CCG bandwagon when Magic started making obscene amounts of money.

  11. Pen and Paper RPG’ing has not died.  There is still a huge market for these products.  Sure, some of the market has been drawn off to CCG’s, and online MMORPG’s, but when I walk into my local game store, there are still herds of unwashed youngsters willing to shell out their dough for games.

    In the 80’s and early 90’s there was an explosion of game systems, everyone trying to cash in on the potential.  We’ve seen fewer game systems developed over the last few years, but the ones that still have a market share tend to be good games, depending on your point of view.

    D&D continues to dominate the market.  3rd Edition gave it a much needed makeover, strangely enough, driven by Wizards of the Coast, those same rat bastards who created Magic: The Gathering CCG, who bought out TSR several years ago.  With the introduction of their Open Gaming License (a bit of a misnomer), they created an entire niche-industry of game companies who could modify and adapt the basic system (within limits).  Like it or not, it was a brilliant marketing scheme, and seems to have been wildly successful.

    Gurps continues to churn out the industries best written, most researched, and most informative sourcebooks.  The system itself is lackluster, but you can’t deny their commitment, or the flexibility of the system.  Even my old standby, Rolemaster, has continued to hold on, and is currently going through an evolution with HARP. 

    Another growing portion of the RPG market is the Indie RPG: small, rules-light systems that cost little to download or buy over the internet, but that avoid the costs of printing, marketing, etc., and make their creators money in small doses.

    However, I do feel that the future of RPG’s will be found on the computer, but not in the form of standard CRPG’s.  Neverwinter Nights is a breakthrough in gaming, IMO, and I think that eventually other companies will see the potential.  While it’s an imperfect D&D real-time simulation, the fact that it allows you to create your own worlds, run them as DM, run persistent worlds for adventure, all without monthly fees or additional costs (over the cost of the game, that is) is absolutely remarkable.

    For me at least, my gaming has declined greatly over the last 15 years, but I try to stay in tune with the market, and keep up on things.  I game about twice a year with my gang, but I spend several hours a week on NWN.  So while I’ve gotten old, discovered the joys of sex, had to go out and earn a living, raise a kid, I still enjoy my occasional game.  And from what I’ve seen, it’s far from dead.

  12. I sure hope RPGs aren’t dead - given that a softcover White Wolf LARP book will cost you about $25 CDN, and you’re looking at $40 for D&D and $50 for D20 Modern…

    I’m no economics major, but there’s probably a balance between how much they sell for, how much they cost to make, and how much people are willing to pay. These items aren’t rare, and are probably fairly cheap to make (at least for the black and white WW ones); thus, I assume that there are enough RPGers willing to pay that kind of cash for 200 pages of gaming material.

    The huge variety in supplements just adds to that belief.

    But again, I know little about economics.

    I think RPGs are still relatively popular, especially in the high school and university populations. They may be giving way to computers/computer games, but then again, so is everything…

  13. I certainly don’t think P&P RPGs have died. On the contrary it seems to me they’re making a bit of a comeback these days. AD&D 3rd Edition has as many products out these days as it ever has and new RPGs seem to be hitting the market all the time. HERO Games looked like they were in trouble for awhile, but are back with a vengeance and the folks at Palladium are still going strong. There’s certainly fewer companies these days, but that’s not necessarily a bad thing.

    A lot of us old timers had high hopes that Neverwinter Nights would finally bring the P&P experience to a computer game and it’s not bad at what it does, but I found it didn’t quite live up to the promises it made. There’s just something about being gathered around a table and feeling the tension as a critical die roll is being made that you just can’t replicate on a computer. MMORPGs are fun for what they are, but also fall short of the experience of traditional table-top gaming in my mind.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.