Tag Archives: electronic arts

“Spore” gets a shitload of 1 star ratings due to DRM.

Out of the (currently) 230 reviews for Spore at Amazon.com some 199 of them are 1 star and the comments make it clear this is due entirely to the SecuROM DRM. Some of the comments include insights such as:

This type of DRM with not stand, man

Do not treat your customers as “Criminals First”. The DRM has already been cracked and is online anyway, so what was the point, seriously? The only people who are being punished is those of us who actually pay for quality games.

NO DRM! – Jason C. Roskam

A sentiment I agree with completely.

DRM is a no go

Their DRM copy protection is outrageous. Limiting to 3 installs for a full price PC game is not going to cut it. They are inconveniencing their customers for a game many have anticipated for many years. To prove the folly of gimping their official disc, I think I’ll pass for now. My pirated copy will keep me busy in the interim.

NO THANK YOU EA!

You’d think someone at EA would take note of the fact that their DRM has actually driven at least one person to the pirated game, but chances are they’ll just use it as an excuse for why they need DRM.

Personally I’m torn once again. I really was looking forward to this game as was everyone in my family to the extent that we were seriously considering buying three copies at some point because we’re all going to want to play it at the same time. That’d be a total of $150 from one household alone, but the presence of SecuROM and the three install limit bugs the shit out of me. I’ve only played a small amount of Bioshock because I refused to buy it for the PC due to the SecuROM and was limited to trying it at a friend’s house. It’s finally coming out for the PS3, but I don’t tend to care for playing FPS games on a console (much prefer keyboard and mouse) so Ken Levine will probably never see a dime from me for his excellent game. Now I’m seriously thinking I won’t be buying Spore either because of the DRM and that’s seriously disappointing. I doubt EA will get the message as it’ll probably still sell well enough for them to consider it a success, but badly enough that they can jump up and down about the problem of piracy. For legit customers it’s a no-win situation.

Found via Twenty Sided.

“Spore” already cracked and available through Bittorrent.

The folks over at Game Viper are reporting that Spore has already been cracked:

After news of Spore breaking the street date in Australia, we hear that Spore has already been cracked by a group called “RELOADED” despite it’s use of SecuROM, the anti-pirating software. (the same one used in BioShock) There are currently over 10,000 people downloading the game on just one public torrent tracker. All this 4 days before the game even comes out in North America.

Fat lot of good that copy protection is going to do EA now, but will they remove it? Not on your life. This also shows just how ineffective SecuROM really is. The only people it punishes are legitimate customers.

E.A. goes for the “It’s not a bug, it’s a feature” argument.

Apparently there was a small bug in the Tiger Woods ‘08 golf simulation which allowed Tiger Woods to walk on water. Someone using the nick Levinator25 filmed the glitch and posted it to YouTube as the “Jesus Shot.” EA noticed the video and responded with one of their own:

Gotta admit, that’s pretty funny.

“The Sims 3” teaser website is up.

The next sequel to the best selling PC game of all time has been announced by the folks at Electronic Arts with a new The Sims 3 Teaser Website. There’s not much there at the moment, but they promise all will be revealed on March 19th.

If you can’t wait that long and happen to be a subscriber to Games for Windows: The Official Magazine then you can check out the 12 page preview they have. It’ll hit newsstands soon, but the folks at 1Up.com managed to snag a sneak peek:

The biggest change to The Sims 3 is that it takes place in a wide-open, constantly changing neighborhood—a much bigger sandbox, if you will, and a much more complex simulation. The town and park you see on the cover image to the right (click to enlarge) exist in the same seamless space as your Sims’ household, and what you do outside your home now matters as much as what you do within. (Yes, previous expansion packs added out-and-about activities, but they were always separate sub-games. Here, everything’s completely integrated.) The game also sees a major shift in how Sims’ motives are handled: Individual meters indicating bladder and sleep-deprivation levels are replaced by a new system of discrete moods, the aim being to get players off the treadmill of fulfilling primal eat-sleep-pee-repeat requirements so they can focus more on, well, going out on the brand new town.

Sounds like the game is getting a major overhaul and will lose that weird time-warp effect that going into the other areas induced (the time of day when you left the house would be the same when you returned no matter how many days you spent in town or wherever). The removal of having to tend to every basic need should be a nice change as well. The first two games were regularly played in our household so I’ll be checking things out on the new website come the 19th.

 

Fans of “The Sims 2” pissed off about SecuROM on latest releases.

Well it looks like I won’t be buying anymore expansion packs for The Sims 2 as it seems Electronic Arts has switched from using SafeDisk to the much hated SecurROM not too long ago. It seems fans started to notice problems with the release of the Bon Voyage expansion pack and the official forums have been on fire for the past two weeks over it. Maxis has finally gotten around to making an announcement about SecuROM and it reads pretty much like what the folks at Take 2 Games put out over the Bioshock uproar. So far, however, the response from fans has been less than enthusiastic. The main thing a lot of folks seem to be upset about is the fact that they didn’t bother to mention in the EULA which particular copy protection scheme they were using so a lot of folks that would have returned the game had they know are now stuck with the software.

To their credit, however, it appears they’re not limiting how many times you can install the application the way Take 2 is with Bioshock so you can restage your PC without having to worry about it. They’ve also provided instructions for removing the SecuROM software from your PC if you wish to do so, though that does make the game inoperable afterwards. Still EA is punishing legitimate purchasers while the pirates enjoy the game DRM free.

Speaking of which, the Bon Voyage expansion pack was cracked and on the file sharing networks within 24 hours of release. Good job EA, you’ve given me good reason to keep my money in my wallet.