I am so excited for this movie. I was a huge fan of the original and have always held out hope that someday there would be a sequel. Don’t know how good it’ll be, but the trailer is very drool worthy:
Now there’s something to look forward to in December. Assuming I’m employed and have the spare cash to go to the movies.
For your listening enjoyment:
Nothing beats a good kitty song.
Akusai from Action Skeptics here, folks. Well, ladies and gentlemen, plans for a symposium of reality-based programming at Gen Con Indy 2010 are coming together faster than I could have imagined. Some of you may remember that back in September Les was kind enough to allow me to post A Call to Skeptical Action, wherein I detailed my preliminary hopes and plans for Gen Con (i.e. trying to get a Dragon*Con style Skeptic Track going), and I’m back to beg your indulgence again for an update on those plans.
First off, we have a dedicated blog: Gen Con Skeptics. Everything I’m about to tell you here is covered in greater detail there, so it’s worth stopping by. I’m constantly adding new material, so click early and often.
Our plans, as of now, include half a dozen presentations covering various skeptical topics and delivered by a bunch of different people. We’ll be educating the Gen Con population on archaeology, evolution, and cargo cults, and we’re staging two different iterations of a four-man panel called “Skepticism, Critical Thinking, and Pop Culture,” for which we’re prepping basic information on almost twenty different woo-woo and pseudoscientific topics and letting the audience decide what we talk about.
Perhaps the biggest deal of all, however, is the fundraiser we’ll be running to benefit the Indiana Immunization Coalition. I spoke last week with the director of the IIC, and she’s very excited that we’re offering to raise money for them. They plan to put all proceeds toward new educational and informational programs in an effort to counter misinformation about vaccines spread by the antivaccination movement.
I don’t have the details finalized with Gen Con yet, but I have a scheduled phone call to make tomorrow afternoon with their Marketing Director to do just that. She, too, loves the idea, and it looks like we’re going to have a table situated in the Kids and Family section of the exhibit hall, which is almost perfect for our plans. What we’re going to do is trade our amateur magician skills (there are two of us with those skills) for donations based on a “menu” of card tricks, simple close-up magic, and amazing feats of mentalism and cold reading. While we’re doing that, we’re going to distribute information about vaccines and about the Indiana Immunization Coalition, basically what they do and why it’s important. We’re going to back up the fundraiser with a couple of pro-vax presentations that will combine good immunization information, counters to common antivax claims, and PR for the IIC and their mission.
We don’t have any so-called “Big Name” skeptics coming to the event, but hopefully with a good showing this year, we can attract people in the future. I do have a proposal into the fine ladies at Skepchick, but I’m not promising anything. I also have an e-mail out to Mike Stackpole, bestselling sci-fi author and founder of the Phoenix Skeptics, who was kind enough to meet with us last year and offer advice. Who knows? He might want to give a talk, too.
All in all, this year’s Gen Con Indy is shaping up to be a big win for grassroots skepticism. We have educational outreach, audience involvement, and a fantastic opportunity to help raise vaccine awareness and bolster Indiana’s pathetic immunization rates. If anybody is going to be in the Indianapolis area on August 5-8, we’d love to have you drop by. If anyone’s interested in joining our little dog-and-pony show, we’d love to have you. Event submission for Gen Con doesn’t end until mid-March, so we have until then to add programming to our schedule.
If you don’t want to talk or run an event, we still do need volunteers to help out with the fundraiser. The rest of us can’t man the table all day and still do our own presentations, and we’d like to enjoy the con at some point, too. If we get a decent rotating roster of people haranguing the masses for donations while supplying them with accurate information about vaccines, we can all take part in what I’ve just now decided to call “Vaccination Win 2010″ and have a good time at the con, too.
And, though I did note his (perhaps conspicuous) silence on this note when last I posted here, I still think that Mine Host Mr. Les Jenkins hisownself should come down to Gen Con for the festivities. Join me in bothering him until he says yes, would you kindly?
As before, you can visit the planning forum, leave a comment at the blog, use the contact form, or just drop me an e-mail at causticbox[at]gmail[dot]com. Hope to see some people there!
I thought this was absolutely brilliant. Not sure what the message is supposed to be, but it was fun picking out all the real and fictional logos and brands used throughout. Warning: Some NSFW language is used.
Logorama from Robby Ralston on Vimeo.
Written and directed by the French team of François Alaux and Herve de Crecy, and created over the course of a few years, this Best Animated Oscar-Nominated short film features a world full of brand logos and corporate mascots (I’m sure a couple thousand appear in all — it even features fictional companies like the Buy N Large logo from Pixar’s Wall-E)
via /Film.
So here it is: The inaugural episode of The SEB Podcast.
We cover a number of topics starting with Podcasts and moving on to a question from Decrepit Old Fool that we talk about a lot, but never actually answer. That’s followed by tangents galore that are related to DOF’s question by only the thinest of hairs and then a little gushing over the fact that George reads our blogs and some discussion of our religions backgrounds, faith healing, and politics and how we should be the leaders of the world except that we’re too lazy. We close it out with a discussion of James Cameron’s blockbuster Avatar which may contain a couple of spoilers so you may want to stop listening at that point if you haven’t seen the movie.
The program I used to record this podcast stuck us in separate stereo channels so I’ll be in your left ear and Dave will be in your right if you wear headphones. This turned out to be a good thing in part because Dave’s audio was much quieter than mine and I spent a good part of the last couple of days learning how to use Audacity to try and bring his levels up without distorting the hell out of it. In the end I dropped my levels down to more closely match his so you can turn up the volume and hear us both a little better. It also took a little time to figure out what data rate to save it as to keep the quality up and the file size down. The final file is 56.7 MB in size and will occupy 1 hour and 22 minutes of your time.You can download it directly by clicking here or you can subscribe to the RSS feed here or you can listen to it at the bottom of this post with the built-in handy flash player. Right now it’s being hosted on SEB’s server so I’m hoping that we don’t suddenly kill our bandwidth allowance with it, but we’ll find out soon.
We had a lot of fun doing it and we hope you’ll be at least mildly amused by the results. If you like it then we’ll do more and try to get better at it both in terms of the quality of the recording and in the quality of our discussions. Let us know what you think in the comments.
I like to consider myself to be a wired individual, but even though I grew up alongside the technology that is now commonplace these days I am nowhere near as wired as some of the kids who have never known anything other than the highly digital world we have today.
I’m not even that good at multitasking. If I’m doing something I’m usually doing that one thing to the exclusion of anything else. Be it writing a blog post, chatting in IM, playing a game, or talking on the phone. I think I’ve sent a total of a dozen texts on my phone in my entire life. I don’t own a smartphone. Occasionally I’ll talk on the phone while driving or do a little IM chat while working on a blog post, but I usually end those conversations quickly so I can get back to concentrating on the primary task at hand. I’ve never had a lengthy, pointless conversation on my cell while driving. It’s too distracting. About the best I can do is listen to the radio while driving or talking to a passenger.
Compared to some of the kids I know today that makes me a total Luddite. Every time a break come around at work the kiosk computers are filled instantly with people checking their Facebook pages while chatting on IM and eating a snack. They’d have their cellphones out if it were for the fact that they’re banned from the building and some of them go out to their cars to get around that restriction.
This is why I found the following episode of Frontline so interesting. In it they take a look at how all these highly wired and constantly multitasking people are affected by the technology they’ve so immersed themselves in. How is it affecting them socially and physically? What’s it doing to their brains? How’s it affect their relationships? How will it all change the way the world works?
As per usual with Frontline, this is a very balanced bit of journalism that points out the pros and cons. In the end they don’t draw any conclusions one way or the other, but simply look at where things are headed and what it might mean. We’re going to lose some things along the way, but we will gain others.
The episode airs tonight on your local PBS station, or you can watch it here as I’ve embedded all nine chapters in this entry. The first is below and the rest are after the jump. I’d be interested to hear your thoughts on it if you take the time to watch it.
It looks like the folks at Infinity Ward may have started a trend among developers of first person shooters on the PC. Word now comes from a Q&A about Bioshock 2’s multiplayer mode over at The Cult of Rapture that it will not have dedicated server support, LAN play, or the ability to kick troublemakers from the game:
Do you support LAN play on consoles or PC? Do you support dedicated servers?
Short answer, no and no. There is always a finite amount of time for the development of a game. Bringing Multiplayer to BioShock was a daunting task between the tech (there was no multiplayer support in the codebase from the first game) and the expectations of the community. Either you try to do everything and so nothing feels finished or you focus your efforts to do a smaller number of things really well like an accessible online experience. We chose to spend the time we had creating a solid game foundation and unfortunately that did not include LAN play or dedicated servers.How does your matchmaking system work and how do you make sure there isn’t lag or bad match ups?
The matchmaking system takes a couple of things into account. We try to get you into a game as quickly as possible (since we know how much waiting really stinks), but match you up to people who are as close to your rank and skill as possible, with a certain amount of weighting to each factor, as well as requiring a low ping for those matched players.How do you deal with people who grief or cheat or are otherwise not making a good ranked experience? Can you kick them?
Even though we are doing everything we can to try to find exploits in our own game, there will always be people who will find a way to grief a game. There is no kick option as we felt like it often leads to more unfair kicking than fair kicking. We hope that because there are a variety of player goals and a multitude of options for ranking up and killing, the player will always feel like he or she is gaining something in a match with mean people and griefers. If you do get matched up with one of those people, please report it, leave that game, and we’ll try to smooth out the online experience as best as we can.
It sounds more or less just like the multiplayer system in Modern Warfare 2 which a lot of fans, including myself, weren’t happy about. This is disappointing to say the least and I expect it’ll be plagued with similar problems as a result. No word on what ant-cheat system they’ll be using, MW2 uses Valve’s VAC system, and that could go a long way to determining how much of a problem cheaters end up being.
Back when I wrote my rant discouraging folks from buying the PC version of MW2 the number of people using aimbots/wallhacks was simply ridiculous and, combined with how long it takes a ban in VAC to be enforced, was making the multiplayer almost pointless. These days it’s settled down quite a bit and I can only assume that someone must be banning cheaters more often as it’s possible to go through a number of sessions with nary a cheater in sight, but the damage has been done and now legitimate players are accused of cheating simply for having a high kill/death ratio. It’s even happened to me and I’m hardly a great player.
I never bought the first Bioshock due to the ridiculously restrictive SecuROM DRM it had and it was looking like BS2 was going in a similar direction, but they recently announced they were scaling back the restrictions for BS2 at least somewhat:
There will be no SecuROM install limits for either the retail or digital editions of BioShock 2, and SecuROM will be used only to verify the game’s executable and check the date. Beyond that, we are only using standard Games for Windows Live non-SSA guidelines, which, per Microsoft, comes with 15 activations (after that, you can reset them with a call to Microsoft.)
What does that mean for your gameplay experience? This means that BioShock 2’s new DRM is now similar to many popular games you advised had better DRM through both digital and retail channels. Many of you have used Batman: Arkham Asylum as an example to me, which uses the exact same Games for Windows Live guidelines as us as well as SecuROM on retail discs, and now our SecuROM is less restrictive on Steam.
This is better than the first game, but still not fabulous. It was loose enough to make me consider buying the sequel along with perhaps the original – seeing as they’ve since dropped the DRM from the first game altogether – but the fact that they’re using a similar matchmaking system as MW2 has dropped my enthusiasm back down to zero.
Webcomics are a topic near and dear to my heart. While they don’t show up in my sidebar blogroll that’s only because I have a whole separate list of webcomic links I keep in my Google Reader and it would make an already long sidebar list even longer.
The folks at the Washington Post are having a little unscientific poll asking folks to vote for their favorite webcomics and I thought you guys would like to know about it.
Last week, Comic Riffs put out the call by asking: What are your favorite webcomics of the past 10 years? Readers soon responded strongly and passionately (via comments and Facebook and Twitter), nominating hundreds of titles. (For the uninitiated and even for the true fan, it made for a healthy wealth of recommended reading.)
Many of the comics that made the cut were deadlocked — and among some of the worthy titles that just missed the cut were: “Anders Loves Maria”; “Cat and Girl”; “Goats”; “GPF”; “Templar, Arizona”; and “Wondermark” (that excellent exercise in “illustrated jocularity” that had ties to the print world, too, appearing until a coupla years ago in The Onion.).
Now, we’ve got the Big Ballot — and it’s time to vote for your faves as we all narrow this down to a handful of finalists. Balloting will close midnight Wednesday. (And if not all these strips fit your definition of a “webcomic,” feel free to sound off on that interminable kerfuffle, too — some obviously have seen the light of print at times.)
via Comic Riffs – THE BEST WEBCOMIC: It’s time to vote on your nominations….
Several of my favorites made the list: PVP, Penny Arcade, Sinfest, xkcd, and, surprisingly enough, Jesus and Mo. Another surprise was the fact that the amazing Wondermark did not make the cut. It was tough picking out my favorite, but I had to go with the one that got me started on reading webcomics, PVP, even though Scott Kurtz said he wanted PVP votes to go to Penny Arcade. If I could have voted for all my favorites I would have as those are the only ones I tend to read. The current front runner is one I’ve never read called Least That I Could Do and, while I hold no animosity towards said author, it is slightly worrisome that some of my favorites haven’t even gotten a percentage point in votes yet. Not that they have to win, mind you, but it would be nice if they had more than 0% of the vote.
So if you enjoy participating in pointless Internet polls that really don’t prove a damned thing then head on over and see if your favorite is on the list and then vote for it whatever it happens to be. You will have done your part in nothing of any consequence at all and can feel good knowing your small effort will result in the Washington post getting more traffic on a single entry than they probably have any right to get.
It’s terribly violent and looks outrageously funny. Plus it has Nic Cage shooting his 10-year-old daughter point blank in the chest to train her how to take a gunshot. It’s Kick Ass:
Yeah, that looks like it’s going to be a fun one.
I’m in a real love/hate relationship with this game and I’m torn on how to present the review. So I suppose I’ll start off with a quick summary: It’s awesome and horribly flawed at the same time. This latest outing manages to improve upon the original in almost every way, but at the same time it also manages to take several steps backwards that mar what would otherwise be a flawless game.
The original Call of Duty: Modern Warfare was a big surprise for me and, I think, for a lot of other gamers when we finally got our hands on the release version. Not only were the graphics as new as the setting, but it was clear that Infinity Ward had been paying attention to what the modders had been doing with the multiplayer in previous CoD games. The addition of kill-streak rewards recreated the functionality of some of the most popular CoD2 mods and then when you stacked the RPG-ish XP system that unlocked new weapons, attachments, and perks on top of that it made for a helluva fun experience and a title that is still widely played to this day.
The sequel builds on most of what made the original so damned amazing and that generally is a good thing, though in some places it’s a bit over-the-top. Take, for example, in the singe-player game’s storyline.
Single Player
I said in my review of CoD:MW that I didn’t pay that much attention to the plot in part because it had you jumping back and forth between a couple of different characters in different locations and was hard to follow when you’re busy just trying to survive the mayhem taking place around you. The plot for Modern Warfare 2 is similar in that you jump back and forth between no less than five different characters throughout the course of the game. If you thought that mechanic in the first game was a tad confusing then you’ll just love it in the second one.
The story is set some five years after the events of the first game and it apparently involves the Ultranationalists (Russians) from the first story gaining control of Russia and declaring the main Russian villain from that game as a national hero and martyr. The new villain, an Ultranationalist lieutenant, is engaging in acts of terrorism designed to ultimately bring tensions between the U.S. and Russia to a boiling point. It’s hard to go into too much detail without revealing a lot of spoilers, but suffice it to say there’s a lot of setup for an eventual Russian invasion of America without the use of nukes and then a whole shit load of plot twists that reveals yet another major villain and sets things up for the inevitable sequel.
Here’s the thing about the story in MW2: Imagine the folks at Infinity Ward weren’t happy with the quality of the story from CoD4 and decided they needed to bring someone in to punch it up for this game. Now imagine that they hired Michael Bay to write it and he somehow got a little confused and thought it was a James Bond film. That’s the sort of aftertaste that was left in my mouth by the time I was finished with the campaign mode. It was that over-the-top at times.
Here’s an example of what I’m talking about. Early on in the story you take on the role of Sergeant Gary “Roach” Sanderson who, along with a Captain “Soap” MacTavish, infiltrate an airbase in Kazakhstan to recover a lost ACS module from a downed satellite. It starts off with lots of stealth, but finishes up with a wild snowmobile race to the extraction point and a waiting helicopter. There’s lots of shooting and exploding snowmobiles and trees to avoid until the very end at which point you have to leap the snowmobile over a yawning chasm that in the game looks to be at least a quarter-mile wide. The longest snowmobile jump I’m aware of was around 263 feet by Ross Mercer which is sill a tad bit short of the 1,320 feet in a standard quarter mile. Now I don’t know how big the chasm was really supposed to be, but it definitely looked bigger than what the snowmobile could handle so when I made it across easily it just seemed a rather silly ending to the level. There’s a lot of stuff like that in the single player campaign, but you don’t really notice it being quite so silly at the time because so much of the rest of it is just very cool. When you get done and reflect upon the events, however, you realize how silly a lot of it is.
That’s only a slight disappointment, though. The real disappointment about the single player game is just how short it is. This was a problem with CoD4 as well, but it seems even more pronounced in MW2. I don’t recall how long it took me to finish the first game — it was a couple of nights — but the total time for Modern Warfare 2 was a scant 6 hours. Much like the first game, again, there are collectibles scattered throughout the levels to stretch things out through replaying the campaign mode, but it’s still short by past standards.



Recent Comments
Les: So I did some digging to see if I could find the more of the paper you mentioned in your reply other than... [Go]
D.Foltz: You seem to have gone into your noni fact-finding mission with a bit of bias and little knowledge of... [Go]
Thomas: The problem is that a lot of self-styled members of the skeptics’ movement is that they’re... [Go]
momma: “They seem to live in some world where their infinite Ignorance on some subjects is not surpassed... [Go]