Next Xbox might not allow you to play used games

I’m not a huge purchaser of used games, but depending on the how and why this could be one more reason for me not to buy the next Xbox.

One of the ways they could do this discussed in the article is by going digital download only. In the last year my purchases of games via Steam’s digital download service has increased dramatically and all of those games can’t be resold to anyone else. The only reason I don’t have a problem with that is because the games I bought typically were on sale for $15 or less (with most being $5 purchases). Many of them were $50 to $60 when they were released and I was perfectly happy to wait until they were $5 in order to give up my physical copy and ability to resell the disc. It also doesn’t hurt that Steam doesn’t have an issue with letting you re-download any titles you own after you’ve restaged your PC, but that’s less of an issue on the Xbox. For me to even consider going that route on a console would require that the cost of the games drop considerably either from the very start or within a reasonable amount of time after release.

As I said I don’t tend to buy a lot of used games nor do I tend to sell a lot of my used games, but I like having the option to do so. I have some original PlayStation titles that are considered collectors items now that sell for a decent amount on eBay. You want to take that option away then I want something in return.

Of course, this is largely a moot point because I probably won’t buy the next Xbox for the same reasons I don’t own a current Xbox or its predecessor. But if Sony is thinking of a similar scheme with the next PlayStation then the same rules would apply. #seb #videogames #Xbox #PS3

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How the next Xbox could stop you from playing used games
A recent Kotaku post cites “one reliable industry source” to suggest that the still-unannounced successor to Microsoft’s Xbox 360 will somehow prevent used games from being played on the system. The idea remains an unconfirmed rumor, of course, but it’s something that members of the game industry have floated repeatedly in the past. It’s also a move that would likely find hefty support from publishers looking for a way to stop what they see as erosion of their profits thanks to used games (th…

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4 comments

  1. Indeed, and the same reason why I've used Steam, too. I rarely purchase games at new prices.

    I have friends who rave about how unfair Steam is, because you can't install multiple copies on multiple machines and run them concurrently.

    I gently remind him that you weren't supposed to do that on hard copies of games, either. If you wanted to do that on consoles, the same rules applied – have multiple consoles and TVs available.

    Steam really is the gentlest form of DRM nowadays, and it's only doing what Blizzard's done for a decade, for the most part.

  2. I have both an XBox 360 and a PS3, but I can count the number of new console games I've bought in the last two to three years on the fingers of one hand. If they go ahead with this sort of bullshit, I suppose they probably won't count it as a huge loss if people like me simply don't upgrade to the next generation of consoles at all. But I wonder if they've thought about the secondary effects that destroying used game sales will have on the new game market? Because I bet paying $60 (or, most likely, more) gets even less palatable when you know you can't trade it in and get some of your money back later on.

    Now Steam, on the other hand… I approach every one of their holiday sales with both anticipation and dread, because I know my library will grow faster than I can play it all :)

  3. Download has no future. Nobody will be able to download multiple 25+GB console games given that nearly every ISP has a monthly data cap around 100GB.

  4. You’re assuming that the download limits will always be there. With the increasing push towards streaming content and downloadable games the ISPs will probably start feeling pressure from both consumers and producers to raise or eliminate the caps. The caps that are in place now are strictly because of corporate greed and not because there’s a lack of bandwidth. All it’s going to take is one ISP deciding that they can gobble up customers by removing the caps. If Google keeps branching out with their fiber to the home project that day may come sooner rather than later.

    You’re also assuming that all console games fall into the 25GB or more range. I’ve download several titles including Dark Space 1 & 2, Duke Nuk’em Forever, and Bulletstorm none of which were even close to 10GBs. The biggest game on my hard drive right now is World of Warcraft and that’s only 23GBs.

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