What the fuck is wrong with you people?
In which I get into a Twitter fight with game developer David Jaffe.
I hadn’t intended to, but like many things on the Internet, it just sorta happened.
For those of you who aren’t familiar with him David Jaffe is one of the guys behind a number of popular titles on the Playstation consoles including the Twisted Metal series and, most notably, God of War, a game I enjoyed immensely. He also blogs (see link above) and is known for having a big mouth in the industry, which is something I can respect being a blogger blow-hard myself. He’s not, apparently, very good at people disagreeing with him. Which is something I did this evening.
The topic is one he’s ranted on before and it’s a topic I’ve touched on myself: The resale of used games by companies such as GameStop. GameStop makes a shit load of money off used games. Some used titles make them a 50% profit over sales of a new title. That’s caught the attention of several developers and publishers who have gone on to opine, and David Jaffe is one of them, that GameStop is somehow ripping them off and should cut them in on part of the profits from used game sales.
I’m going to repost the back and forth I had with Jaffe in Twitter below the fold in part because it’s lengthy and in part to spare those of you who don’t really give a flying fuck. I’ll also post some of my thoughts on why his argument doesn’t wash with me.
First I’m going to start with Jaffe’s tweets that prompted me to get involved in the first place. This will be a bit lengthy, but here they are:
Eventually someone is gonna have to provoke the wrath of Gstop. They can’t have it both ways. Either cut game makers in on used games and rentals or suck down digital distribution.
As I’ve said often, it’s not the consumers problem/business. But if Gamestop wants games to sell they need to play ball w/game pubs or soon the shoe will be on the other foot. Better to get in bed together now or be pushed out of business sooner than later.
@ArtGreen U are rite. BUT the practice hurts my industry and so my industry is find ways to get around it. Gamers suffer the most n meantime
People like u think this is a legal issue. Of COURSE you can resell your own property. But that is not what is at stake.
Used games hurt devs/publishers. Hurt devs/publishers go out of biz or find ways (dig dist; all content only on first sale) to stay in biz.
Gamer suffers. IF gamestop cut game makers into the deal, Gamestop could stay in biz much longer than they currently will.
It’s a pointless discussion tho. History is on game dev/pub side. Just look at music biz. We’ll laugh it was even an issue in 5 years.
@Joelvamp yes games are too much. And a player has EVERY right to get the best deal, including used. I would as well.
But again-all I can say is: look @the music biz. Games will follow suit. 4me, end of discussion. Stuff to do. 5 years it is all Dig Dist.
The above struck me as something you might hear from Tony Soprano. Say, that’s a nice side bidness yuse got wid the, shall we say, previously handled merchandice. It’dbeashame if something were to, say, happen to it.”
We can already see a couple of assumptions being made here that may not necessarily be true. The most obvious being similar to an assumption made about piracy: That every used game sale represents a lost sale that otherwise would’ve benefited the publisher. That’s not necessarily true. It’s quite possible that many purchasers of used titles may not have bought the game at all if a new copy at full price was the only option. I obviously can’t speak for all gamers, but the only titles I tend to buy used are ones that I’m not sure I’m going to like. If my only option was to buy such a title new at full price then I probably wouldn’t buy it. And, no, the $5 difference between a new and used copy of a popular title wouldn’t be enough to make me choose the used over the new. If there isn’t significant savings over a new copy there’s no point in buying it used. Are there gamers out there who always go with the cheapest copy? Probably, but is that the majority of used games sales? I would doubt it based on my experiences, though I can’t back that up with hard data.
The other assumption Jaffe makes is that the popularity of digital music is a reaction to used CD sales. At least that’s what he appears to be suggesting. I don’t know what planet he’s been on the last decade and a half, but as I recall the music industry had to be dragged kicking and screaming into the digital age. They started putting out digital downloads not because B&M music stores were making a killing on reselling old CDs, but because their customers pretty much decided they were going to get their music in digital form whether the industry liked it or not. And while it’s true that the popularity of digital music sales is growing all the time it still hasn’t surpassed the revenue made by physical media. It’s estimated that’ll finally happen next year in the U.S. and the rest of the world by 2016. The music industry is far from being digital distribution only so using them as an example for his argument is pretty silly. Is it possible that the games industry could go to distributing only via digital downloads in five years? Sure, it’s possible, but I’d be very surprised if it were to come to pass. After all the first legally authorized digital music providers hit the net back in 2001. If digital sales do surpass physical next year that’ll be almost nine years before it comes to pass, and even then it probably won’t mean the end of physical media for many more years.
So that’s what prompted me to dash off a reply. Here are the resulting tweets:
Les: @djaffe What you say is a possibility. If it comes to pass then I may stop being a game consumer.
Les: If enough others do the same then Devs still lose.
Jaffe: if the main reason you game is to own a cd, then you prob should stop gaming, yes?
Les: That’s a helluva assumption to make. There are select few games I’ve bought digital. Only things I know I’ll play continuously.
Les: Most games do not fall into that category, God of War was one of them. I played it once, it was great, I’ve not touched it since.
Les: Luckily, I can sell it. Can’t do that with digital so if that was only format it was in you’d be out a sale.
Jaffe: Ah well, c’est la vie. If not being able to sell games keeps you from playing, don’t let door hit u on way out….
I was quite surprised by that reply. Jaffe basically told me to fuck off, which seems an odd thing to do to your customers. Things went downhill from there:
Les: I’ll be sure to remember that when you announce your next title. Thanks for making my decision easier.
Jaffe: dont buy it- you’d just resell the fucker anyway.
Les: So you think getting no cash at all is better than some cash even if I resell it? It’s your own wrist you’re cutting there. Smart.
Jaffe: I think ur philosophy&unwillingness 2 Cthe bigger picture implies that all games- mine included- can fuck off. It is what it is.
Les: I see the big picture just fine. I see is a dev who wants to limit people’s freedom to resell stuff they no longer have a use for
Jaffe: then u do not see big pic. I am always customer first. Resell all u like, I support it. I am saying stores need to cut in pubs
Here Jaffe repeats something he’s said before. He claims that he’s not against customers reselling their games, but he also wants to either make GameStop cut him in on the action or he’ll try to drive them out of business by going all digital and thus eliminating not only one avenue for customers to resell their games, but the customer’s ability to actually do so altogether. How is that customer first? Answer: It’s not.
Les: For the record I should point out that I’ve never sold to Gamestop myself, but I have sold stuff I didn’t need anymore.
Les: [This is in response to his Customer FIrst claim] Except you just stated that you’d rather I fuck off than buy your game if I’m going to sell it. Contradict yourself much?
Jaffe: No I mean YOU should fuck off- not the concept. You simply seem like an asshole.
Les: Why, because I disagreed with you and had the audacity to say so? You don’t even know me. Great way to treat your customers.
Jaffe: No, not that u disagreed. The language you used and the attitude you used
I think this is a first for me. Being directly told to fuck off by a game designer that I actually admire. What I find funny about that is the fact that he’s the one that started in with the asshole-ish comments right from the beginning. I made two statements of a possible outcome of going all digital and his reply was antagonistic right from the start. Somehow that makes me the asshole?
For the record, yeah, I can be an asshole, but that wasn’t my intent in my original tweet. I suppose it takes an asshole to know an asshole, though, so I’ll take it as a compliment.
Les: What cracks em up is I’m a long-time fan of yours. Loved GoW and I even bought Calling all Cars. Still play it too.
Les: Language I used? I believe you were the first to start swearing. Wow, your hypocrisy is amazing.
Jaffe: I took your tone and attitude as rude, yes. If it was not meant to be, then I apologize. hard 2 tell at times on twitter.
Les: I think it’s pretty rude to try and blackmail retailers, which is essentially the argument you’re putting forth. Pay up, or else.
Les: Well, this has been very eye opening. I see you in a different light now. At least it’ll make for a good blog post.
Jaffe: I think it’s pretty rude to resell a game I worked on with 0% degradation between used and new and not cut me in on the deal.
Les: So what’s the difference between Gamestop and, say, eBay or a Garage Sale then? Who’s next for the mafia tactics?
It was at this point that Jaffe decided he’d had enough. Can’t blame him, he was taking it from more than just me during this time as several other folks were also on his ass about it. He tweeted that he was going to do a video blog about it, but appeared to have some trouble getting it to upload to YouTube as the video wouldn’t play and the post has since been removed.
Oddly enough a fellow by the name of Robin Clarke, who appears to be a video game writer of some sort, decided to take up the argument on Jaffe’s behalf at this point answering my last tweet directly:
Clarke: Scale, organisation and a biz model based on of aggressively diverting gamer $$$ from buying new to spending in their system.
Les: So because they’re successful at it they should be punished? WTF?
Clarke: Nobody’s saying that. Just that retail giving pubs a raw deal encourages pubs to cut retail out altogether.
Les: How is it a raw deal? How is it any different than a used car salesman selling a used car for close to retail if it’s not that old?
Clarke: Bad analogy.
Les: How is it a bad analogy? Because it refutes your argument or because one is a game and the other a car?
Clarke: Because they are businesses that work in incomparably different ways. Comparing one aspect in isolation is meaningless.
Les: Do they now? A used car dealer buys used cars and sells them at a profit. A used game dealer does the same. How is that different?
Clarke: Gamestop isn’t a “used game dealer” for one thing… Anyway, we’ll see who’s right one way or the other in five years.
I have to admit this last tweet made no sense to me. GameStop sells used games. That makes them a “used game dealer.” Yes, they also sell new games. Most used car dealers are part of a dealership that also sells new cars and, yes, I’ve had the used car dealer direct me away from buying a new car to one of their used ones. That’s how we ended up with the 2004 Honda Civic.
Les: So, in other words, lacking an effective argument you’re just going to pull the “wait and see” approach. OK, I’m good with that.
Clarke: No, but I can see that you’re convinced that you know better than ppl who’ve worked in games for years, so stepping back. gg
Les: Ah, argument from authority fallacy. That’s an oldie but a goodie. In short, I don’t agree with you and you know better.
Clarke: I don’t presume to, but I’m assuming DJaffe has better data on how well the publisher/retailer relationship is working out.
Les: Perhaps he does, if so he hasn’t shared it, and it’s very presumptuous to assume I have no knowledge of the situation.
And that’s how I managed to piss off two game developers in one evening.
So you may be wondering just what my point is with all of this nonsense. It’s simple really: Video games are subject to the same First-sale doctrine as music, books, and movies. As such I fail to see what it is about a video game that makes it special compared to other forms of media and/or merchandise that can be legally resold as used. Jaffe apparently agrees with me on that point as he claims he’s all for people being able to resell the games they’ve bought, though it appears you should fuck off if you’re just going to resell one of his (or at least I should).
Where we disagree is over whether or not anyone should be able to make a profit in the resale process, which is essentially what GameStop is doing by using the old adage of buy low and sell high. I don’t see what GameStop is doing as being any different than car dealerships selling used cars or used book stores selling used books. The issue Jaffe and other publishers seem to have is that GameStop is making a decent chunk of their revenue from the practice and, quite honestly, it’s got them feeling a little greedy.
The folks over at Gamasutra did three articles on GameStop back in April of this year which attempt to shed some light on just how much the company is making from new versus used game sales. The first looks at GameStop’s revenue and gross profits, the second new and used software sales and the last how much of the market they control. All three are worth a read.
There is no doubt that GameStop is a force to be reckoned with in retail video game sales. As of fiscal year ending 31 January 2009 they had global revenues of $8.8 billion of which $2.3 billion was gross profit. The perception in the game industry seems to be that most of that can be attributed to their used game sales which GameStop aggressively promotes to its customers.
According to the Gamasutra articles it breaks down like this:
Depending on the year, used product accounts for somewhere between 41 and 46 percent of GameStop’s gross profit. In the last fiscal year, gross profit on used product almost reached $1 billion for the first time in the company’s history. (The exact figure was $974.5 million, or 42.9% of the company’s total gross profit.)
The next largest segment of GameStop’s gross profit comes from new software sales, which totaled $768 million in the fiscal year ending 31 January 2009, up from $582 million in the previous year. Gross profit on new software was 33.8 percent of the company’s total gross profit.
Because margins on hardware are razor-thin, the gross profit in that segment is tiny in comparison to the software segments. The gross profit on new hardware was only $113 million in the last fiscal year, or 5 percent of total gross profit.
This shouldn’t be at all surprising. Used products (GameStop lumps software/hardware/everything used in one category) have a much higher profit margin than new for a retailer. The average wholesale price for a new game is just $6 to $10 less than the retail price and hardware is even worse. Used games can have as much as a 50% markup if they are particularly popular or rare. Is it any surprise that GameStop would encourage folks to buy their used games? It’s pretty difficult to make a profit on sales of new games alone as is evidenced by this 2007 Kotaku article about an online retailer dropping game sales because the industry is, in their words, “dumb and greedy”:
Online retailer DVD Empire has announced that they’re getting out of the video game retail business, citing an inability to make a profit selling games under the current business model. In their explanation to current customers, they outline seven reasons why current business practices make it, in their words, “impossible for us to make money selling video games.”
The reasons? High wholesale prices on software—“they set the retail price at just $5 above the product cost (buy it for $54.99, sell it for $59.99)”—and hardware—“take a $400 console; we only make $5 on the sale—that is a .01% gross margin.”
Worst of all? Lack of price protection and rampant price drops on bad or stagnant titles.
The game industry releases many bad games, and word of mouth spreads fast to the consumer. All of those bunk games sit on our shelves. If we do end up selling them, we lose more money, due to the lack of price protection. They won’t let us return the bombs. Of course, if the video game industry produced quality games, we wouldn’t have this issue.
The only good news here is that DVD Empire is clearing out its entire video game stock at 20% off. Enjoy, cheapasses. Michael McWhertor
The fact remains that over the past several years 37% to 42% of GameStop’s revenue comes from sales of new software whereas the used market accounts for 22% to 28%. Yes, they make a good chunk of their profit from used products (41% to 46% versus 33.8% on new software), but that shouldn’t be a reason to threaten to drive them out of business unless they pay protection money. Especially when they’re not doing anything wrong.
OK, I’ve wasted enough electrons and time banging this out. I did it more because of my bemusement at being told to fuck off than anything else, but it was also a good excuse to write up my thoughts on the issue.
| Print article | This entry was posted by Les on August 29, 2009 at 12:16 am, and is filed under Entertainment, Rants, Video Games. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |

about 6 months ago
Happyhap, as someone who lives with an honest-to-goodness music producer, I’ll kindly ask you to know what you’re talking about when it comes to the length of time invested in producing an album before you post like that again. You missed the mark by about a million miles there.
about 6 months ago
WyLD iNk, please don’t confuse the Jaffe fanz with fact.
about 6 months ago
Ok, I keep seeing gamestop’s profits from used game sales continuing to pop up in this thread and used to try and justify that devs deserve a cut. So I have taken it upon myself to do a little layman’s math on the stated figures in Les’s original post. (Note: This is solely based on the numbers mentioned in the post and I have done no further research into the validity of said numbers. However, since these numbers are used to “support” certain claims, I count them as valid soley within the context of this thread)
New game sell profits stated: $768 million
Typical markup from wholesale: $5
number of new units sold based on the above figures (new game profits/profit markup per unit): 153.6 million units
Used game sell profits stated: 974.5 million
Typical markup of new title from $5 buy-back: $45
number of used units sold based on the above figures (used game profits/profit markup per unit): 21.65 million units.
So it seems that 87.6% of the total units sold at Gamestop would be from new game sales.
Also, I know that this is a gross over-simplification of what the actual statistics would be, but the true numbers would still be in a similar ballpark with the majority of units sold belonging to new games rather than old.
So how is it again that the resale of used games is hurting the developers?
about 6 months ago
Good question Jnail7. I also pointed out that the majority of GameStop’s revenue comes from the sales of new games versus all of their used products. That means they’re still moving more new games than all of the used stuff combined.
I’ll reiterate that no one here who is defending Jaffe’s argument has produced anything that supports the claim that GameStop’s reselling practices are, in fact, hurting the industry. Robin keeps claiming “it’s obvious” but hasn’t backed that up with any hard numbers. There are a lot of things in life that may seem obvious that, when you actually look at them, are not.
Personally I don’t have a stake in whether or not GameStop is around five years from now, but it’s totally disingenuous for Jaffe to say he’s pro-consumer and then turn around and threaten to drive out of business a company that a lot of consumers apparently like to shop at because he’s unhappy that they’ve figured out how to make a profit in spite of the razor thin margins the industry gives them on new products.
about 6 months ago
Double dipping to note that someone who read this thread sent me a comment via Twitter trying to use the “absence of evidence is not evidence of absence” argument about this issue. He said just because Jaffe and Clarke weren’t able to prove me wrong doesn’t mean I must be right.
Never said I must be right, but I have said no one has given me any reason to think I’m wrong.
about 6 months ago
Wow, didn’t know that this would turn out to be a debate/discussion on religion.
So we must take it on faith and believe what Jaffe and other developers say just because they said it???, I’m not against them, but being a skeptic without proof has made me a better overall person. Without an objective analysis nothing accurate could be achieved.
It still seems to me that the main problem that Jaffe has is with his publisher, not with the retailer. If he wants more money, he should ask for it to the person that pays him directly.
about 6 months ago
LOL WyLD iNk, because living wiht a music producer somehow gives you so much more experience. What a fallacious argument. You realize that because you live with an honest-to-goodness music producer, doesn’t mean anything but just that. I would ask that you work in the industry instead of sleep in with your honest-to-goodness music producer before you make a clame that it’s somehow harder to record a 60 minute album.
For crist sake, there are so many variables to this. I even accommodated artist that take a long time. To say that because the producer you know may take a longer time, and therefore everyone takes a longer time is fallacious.
about 6 months ago
@jnail7
“Typical markup from wholesale: $5”
This is way off, for a start.
@Les
Do you think that retailers stocking an ever narrower and more conservative range of games and not keeping the vast majority of titles in stock beyond a few months is conducive to the health of the industry?
Try going into a game store and buying a PC flight sim. These were games that couldn’t command premium prices from casual buyers, and tended not to be resold. They have completely disappeared from retail, yet still do a brisk trade via mail order and digital distribution.
This process will be repeated with more categories (Japanese publishers for example are increasingly not even bothering to release their games in the West if they don’t have recognisable brands attached – see Fatal Frame, Yakuza, etc.) until games retailers are basically Guitar Hero / Wii Fit Centres.
Publishers do not give retailers “razor thin” margins on software. They agree to terms (such as having to buy back remaindered stock at cost or worse) that would be seen as scandalous in any other media industry. This has resulted in consolidation and less risk taking, as publishers simply can’t compete on wholesale price with Gamestop’s industrialised fleamarket.
It will save a lot of time in fact if anyone who’s about to post “the publishers should tell the retailers {X}” to reconsider their argument taking into account that publishers have no bargaining power whatsoever with retailers.
about 6 months ago
Jaffe’s argument applied to the schoolyard playground-
“Johnny, Pete, you guys don’t hardly get an allowance. Gamestop, you figured out how to get more money out of your parents. Buy me lunch or i’ll punch you in the nose.”
Johnny and Pete being consumers and other, less successful, resellers. Gamestop being Gamestop, and Jaffe being the bully that skips the poor kids, knowing they’re not worth his time, and getting good press for it while going after the fat goose.
about 6 months ago
Robin writes…
That’s irrelevant to whether or not developers are entitled to a cut of used game sales. As are the next two paragraphs you write.
Obviously not every retailer gets promises of buy backs as is evidenced by the folks at DVD Empire dropping game sales altogether in part for just that reason. As well as the thin profit margins which they also cited.
And buy backs aren’t scandalous in other media industries. Bookstores send back unsold books to publishers daily. Actually, they send back just the covers of the books and throw the rest out. Which is why a lot of books say that if you got it without a cover you should go buy a legit copy.
I find that hard to believe outside of perhaps Walmart. If that’s true then Jaffe has even less of a hope of accomplishing the goal of putting GameStop out of business.
about 6 months ago
Um, if their sole issue is with Gamestop, they could choose not sell games through gamestop. Up the quotas to Wallmart, etc. I’m tired of having to drive all around town to find a store that still has one of their first batch of a title left anyway.
Gamestop would lose a lot of business if they were no longer carrying first run games.
Talk about power.
The only reason they don’t do it is: they make a shit-ton of money selling through Gamestop.
about 6 months ago
@Robin
I made no claim as to the accuracy of the figures that I used for my calculations other than their appearance in the primary post of this thread.
Rather than just state “This is way off, for a start.” try providing your own statistics and calculations (citing references). Granted, I copped out by just using the numbers cited by Les, but I did so because they have so far stood uncontested.
So please, share with us, what the more realistic sales volume is for new vs. used games. By this I mean by number of units sold, not profit gaps (as it is the units sold that affect the publisher, not gamestop’s ability to manage a business and make a profit).
Show us that the number of units of used games sold even comes close to that of new games, then you can start hashing out what percentage of those used game sales are for new releases/still being produced games and those for abandond titles that are no longer produced.
After this, if the numbers back your claim up and are verifiable, I’ll gladly agree with the “Gamespot is hurting the game industry” argument.
about 6 months ago
I agree that the pricing structures are completely faulty. The high cost of new games is the primary motivator pushing consumers to the used game market. However, Jaffe’s poorly developed response to this problem creates issues with the First Sale Doctrine. Gamestop isn’t doing anything that I (or you) couldn’t do. Gamestop can buy back used games because it is our right to sell them. Any restrictions you put into place to prevent GameStop from reselling games also restricts everyone else. If I buy a game, I have the right to resell it. Switching to a digital distribution system will either restrict this ability (which would be illegal), or it won’t restrict this ability, in which case GameStop can simply buy and sell the digital keys/codes for games and the problem continues.
What is really needed here is more, not less, activity in the used game market. If GameStop had a few big competitors, they wouldn’t be able to charge as low a price when they buy games from the public. Imagine an online store, perhaps an extension of Amazon.com, where they would automatically buy all used games (on current platforms) for a fixed amount (which varies depending on the title). A person selling used games on this website would get store credit, which s/he could put towards new titles (you could buy used titles from the store, but perhaps they could restrict it so your credit would not apply towards used purchases).
about 6 months ago
My experience on anything is not even remotely the point. Certainly you lack “experience” when it comes to game development. Unless you’re a developer, which would go a long way towards explaining your stance on the issue as well as your ignorance on the subject we (you and I) are discussing.
Not necessarily harder. Perhaps equivalent. Certainly not significantly easier as you claim. And that’s entirely my point.
It works both ways. Hopefully you see that. I’m addressing your assertion that game development is universally longer and more difficult than music production, because that is simply untrue.
It was not my intention to start some kind of anecdotal evidence war, but given that the person I live with has some 50 years of production experience, I’ll accept his greatly expounded word on the general production difficulties of the industry. My only other option is to believe you, and unless you care to present credentials, I’m going to assume you have no experience with the creative end of either industry.
about 6 months ago
WyLD iNk that was the most bigotory statement. Your whole argument is so many levels of ignorance… I just don’t know what to do other than throw links at you. http://www.lacunae.com/nasoalmo/
Link to a competition that you have to complete your album within 30 days. Some people can do it, some people cant.
Usually it takes a few months – 2/3 months. Depends on the band’s approach. I mean, CCR released 3 albums in 1969 (Bayou Country, Green River & Willy and The Poor Boys)… so right there is proof that you can do it quicker than a year. Many other bands have taken much longer than a year, although that doesn’t mean they’ve been recording in a studio for more than a year.
Some artists, like Bruce Springsteen and Neil Young spent almost a year working on an album, completed it, and then discarded it completely only to restart again from scratch.
Then you get other guys like Ryan Adams who release albums at an alarming speed but with very little relevant or even good content.
These days, veteran bands will take their sweet time to put an album out (Radiohead, Metallica, Green Day, Weezer, Aerosmith, U2). These guys have made their money and usually will only want to put out an album if they have something relevant to release. Newer bands try to get them out quicker to get their name out – like basically all the bands. So to think that it always, for sure, no debatable, takes the same thing to produce a CD than it does a video game … please send me some of that crack so I can see your 50 year experience friend.
Jokes aside,
I suppose I must be shattering your illusion of what it’s suppose to be like, and for you it’s almost mind numbing for me to talk about my experience in the music industry like I have actually produced music. Forget that I actually may have, just the way I talk about it ticks your off because your friend who has 50 years experience apparently has bigger kahuna than I … I guess it sucks when you are online and can’t just show off your kahuna every moment a discussion about music starts. I would only hope that a person doesn’t have to flash their experience at you every time they want discuss something.
Ooh and I love the logic here, just beautiful. Apparently you are such an expert in this field cause your friend is apparently a GENIUS! One of my close friends for 30 years is a medical doctor so that obviously makes me an expert in the health care debate… I’m totally going to do that, I’m totally going to take my close friends experience and use them in a debate as I have a lack of experience in such matters. This logic is amazing!
Why would anyone believe you? You’re argument is “My friend works in the industry for 50 years so you’re wrong!”. And thats basically it … no proof, no nothing. You speaking on behalf of your friend is like me speaking on behalf of the pope… You are insulting your friends 50 years experience at best. And I would ask you to stop using him like that if he really is such a nice person.
Really? And where did he work? LA? NY? Nashville? Some random place no one knows about? or was this one of those “hobby” things? No one would work in the industry for 50 years and think that in order to make an album, the time to produce it is equivalent to a regular cycle for a AAA game. Which in the gaming industry, you HAVE to do.
and just FYI, the argument of burden of proof is a very very fallacious argument. You might as well say that I cannot prove that God does not exist, so He does. And if he doesn’t I have to send you links..
about 6 months ago
happyhap: I don’t get it. Are you asking WyLD iNk for proof of this friend in the music business, or are you saying that 50 years experience doesn’t count?
It looks like you’re saying both, which would make you an idiot.
about 6 months ago
Happy, that is one massive wall of text. Instead of responding to each little thing separately, I’ll bullet point some things.
• Your first two sentences and included link are not relevant. Let’s try to confine the actual time frames for creation the so-called “AAA” productions. (With the understanding that AAA is too rigid a term to be subjectively applied towards any artistic medium such as music or games)
• My friend and housemate is one Mr. Hank Zevallos. I can sense that you doubt the validity of my claim, but here’s the back up, should you decide to peruse it.
http://www.angryland.com/news.php
This is a link to Angryland’s promotion for a tour. Near the bottom of the page, you will notice some credentials.
That’s all well and good, you may say. But how the hell do I even know you know him? Well, there’s this, for starters: His Livejournal, in which he not only mentions his music career as well as myself, but if one were to dig deep enough, would find pictures of us with the remaining members of The Doors.
http://hanksterz.livejournal.com/
How do you know that this Jason guy and I are the same? Here’s my Rotten Tomatoes thread (conveniently started with the exact same name I use here)in which I reveal that Hank has been admitted to the hospital this last May for a brain tumor.
http://www.rottentomatoes.com/vine/showthread.php?t=683697
• If you had a friend with 50 years of medical experience, and the topic were relevant, I would defer to his wisdom on the subject. Of course, I’m not sure how exciting discussing one’s medical career would be vs. a storied music production career, but then again some people love insurance seminars. To each their own.
• Regarding the burden of proof argument, you have it backwards. The burden is on those wishing to prove existence, not non-existence.
about 6 months ago
For those that want to batter each other over the head with actual numbers of units shifted …
about 6 months ago
@EyesOnly
I appreciate your attempt at contributing information, though I think you missed the point.
I did not desire a melee death match with opponents choosing their desired statistics, but rather I was trying to provide a template for which the supporter’s of Jaffe’s claims to make their case that the business practice of GameStop to rebuy new releases at a low cost and resell them at a price that undercuts the current retail price is having a significant negative impact on game developers.
Since the dev’s business model profits off of the number of units sold, the first step would be to establish how significant second hand sales compared to primary sales. Next would be the subtraction of used-game unit sales that were made on games that are no longer available from the publishers (abandoned). I add this in as I personally only buy a used game if I cannot find it “new” anywhere that is geographically reasonable for me, and such sales are irrelevant to the claims by Jaffe.
I feel this is a reasonable enough request of those who wish to convince me (and others) that the situation is, indeed, abusive and detrimental to the gaming industry. Otherwise, I shall continue upon my current opinion that this whole issue devolves into a desire to distract people away from true internal business practice issues plaguing the industry by pointing fingers at another company who, for better or worse, utilizes a profitable and legal business strategy.
Also, for the record, I hold very little personal value either way on this debate as it relates to the gaming industry. I am an indie game/mods fan who occasionally sees a spark of imagination slip through the mainstream gaming industry, but otherwise could live without it. However, as a musician/composer I do object to even the consideration of the concept of demanding a commission off of second-hand sales.
about 6 months ago
He’s removed the video. Bummer.
about 6 months ago
read “free culture”. it is an eye opener dealing with pirating, used cd, used book, used movies, and used video game stores. They do break intellectual property rights but the benefit to society greatly outweighs the loss to the owner of the property(that sounds socialistic but it is not). Technically libraries break intellectual property rights by reselling old books or charging you late dues on a book. they are making a profit off copyrighted material. Should we shut down libraries too? Just because a person buys something used does not mean that if it were not available that they would buy it new. I could go on and on and on about this subject. They are not hurt by used sales as much as they want you to believe. Think of a world without used book stores and libraries. I would know nothing about this subject had there not have been a little used bookstore with a book about property rights misplaced in the literature section. 1.50 for the book and the author is happy that someone else gets to read it and a small store remains open. I’m going to look him up after I am finished with the book and see what else he has written. Good advertisement.
about 6 months ago
Wow dude you’re so arrogant.
Gamestop puts no effort into a game yet they reap huge profit off of game resales. Devs and publishers spend large sums of money on games, they should get a cut. How are you retarded enough to compare used car sales to used game sales?
about 6 months ago
Wow, you’ve totally convinced me with that awesome argument there, Dude. How could I have ever been so clueless? Your debating skills are simply amazing. How is it you’re not on FOX News as a pundit with oratory that stunning?
about 6 months ago
How do you know he isn’t?
about 6 months ago
Good point.
about 6 months ago
I think Jaffe’s lost himself a potential buyer with this nonsense. He’s really acted like a fool. That, and he types like a thirteen year-old girl.
about 6 months ago
I ran into this sort of “if you don’t like it, fuck off” stuff before, coincidentally when i was looking at the issue of piracy. And with the quality of game journalism, it’s not surprising that devs feel like they should be able to say whatever stupid bullshit they want without repercussion. So unused to it is Jaffe that he takes the total bitch move out.
“One day I will learn that it’s just not worth saying a damn thing. Which really- to be fair- is the smart way I should be doing things.”
The smart thing would be to stop being such a fucking retard. But barring that, shutting up seems like a pretty welcome consolation prize.
For all that the industry goes on about how gamers have a sense of entitlement, they sure do seem to think that every penny and right is THEIRS. In fact, you know what? We can just concoct a load of legal-sounding garbage, put it in a window smaller than a Nintendo DS that’s conveniently non-resizable, slap it inside a non-returnable game, and claim it’s a binding legal document.
about 6 months ago
Also, Clarke’s arguments are completely absurd. As if being logical fallacies wasn’t enough, they’re factual fallacies as well.
“No, but I can see that you’re convinced that you know better than ppl who’ve worked in games for years, so stepping back. gg”
“I don’t presume to, but I’m assuming DJaffe has better data on how well the publisher/retailer relationship is working out.”
There is precious little evidence that anyone working in the industry has the slightest clue about their industry. Which is pretty much the entire point with stuff like this, or Mike Capps’ idiocy, or Cliffy B’s, or dude from Crytek. EA, Activision, Vivendi—the biggest names in Western gaming have all proven to be headed by complete nimrods who are all but insulated from the people ultimately paying their salaries.
Really. Do you not remember how long we had to bitch about co-op not being added, and all the resulting retard justifications for why it wasn’t (WAH, MAKING GAMES IS HARD, I WANT FREE MONEY) before they started to listen? All the while every game under the sun had a mandatory yet completely vestigial vs. multiplayer mode that was going to see tumbleweeds two weeks after release.
On top of that, it doesn’t even add up with what developers like to tell us about their own jobs. Crunch time, which they havent truly fixed because for lack of actual talent most of them base their sense of self-worth on working harder, not smarter? Yeah, apparently that leaves tons of time for reflection and analysis of their business.
about 6 months ago
swordsbane, got both games.
Interestingly enough, the Stardock one needs a single-used activation code to download updates and mine wasn’t used yet. Dumb luck and a case in point of making a resale difficult even now.
Now on to find the time to actually play the games. I think I’ll use a VM for TMP, because it wants to install some Win 9x/ME stuff that I don’t want to pollute my systems with.
Sins looks similar to GalCiv, which means it’ll take me forever to learn and I’ll get my virtual butt kicked all along the way.
about 6 months ago
elwedriddsche: Poke around on the internet. There are some hard to find, but interesting mods for TMP. I believe I still have all of them and can probably send you some links (or the files) if you need them.
about 6 months ago
Oh god, the entitlement jamboree is still trundling along. ;P
@Les
“That’s irrelevant to whether or not developers are entitled to a cut of used game sales. As are the next two paragraphs you write.”
It’s not about a cut of used game sales.
Are DVD Empire a bricks-and-mortar retailer? No? Also irrelevant then.
I don’t know why you find retailers having a better bargaining position than their suppliers “hard to believe”, it’s hardly all that secret or controversial.
Anyway bored of this now.
about 5 months ago
Thanks for the trenchant comment, How to lose weight. I guess the Pakistani’s are masters at that. Where shall I send money?
about 5 months ago
It’s gone now, Zilch. Added to the spam filter.
about 5 months ago
But Les, now I don’t know where to send my money!
about 4 months ago
For anyone who’s still paying attention to this thread (I see a few late stragglers coming by in the referrer log) I thought the following would be of interest:
Apparently analyst Ben Schachter of Broapoint AmTech has chimed in on the whole digital-distribution-will-kill-GameStop argument to say that he doesn’t expect GS to be impacted by it until 2017 at the earliest:
Jaffe’s threat of the industry going fully digital in five years if GameStop doesn’t cut them in on the profits from used game sales is wishful thinking at best.
I have no doubt that digital distribution will eventually become the norm at some point in time so long as the Internet providers don’t kill the incentive by putting ridiculous bandwidth caps on their customers, but it’s going to take a long time to get there. When that day comes GameStop will either have to adapt or die and I’m not particularly concerned with which route they go. The point remains that using digital distribution as a threat against them is laughable for the time being.
about 1 month ago
This is hilarious. You’re obviously an analyst on all this right? You have so much more experience than a developer who has spent almost two decades developing games for a living, correct? You know what it’s like to sink millions into a game in hopes of people liking it, buying it, and hanging onto it? I severely hope you’re not a GS employee with your head up your ass.
about 1 month ago
I found myself siding with D. Jaffe, until I came across your article and the pretty interesting arguments within the comments. If Jaffe feels as if he isn’t being fairly being given his share, then why doesn’t he take it up with his publisher, Sony? Their the one he signed the three-game deal with, not GameStop. I’m all for making money, but David Jaffe’s signed a contract, if he doesn’t feel as if the contract represent’s his best interests, re-negotiate. If all else fails, sue, but until then TSFU.