At last year’s Game Developers Conference around about this time Will Wright gave a talk titled The Future of Content in Games which really set the attendees abuzz as he demoed an upcoming game he’s been working on called Spore. The game itself sounds incredible and has a number of people who have seen it describing it as “Sim Everything,” which, when you consider that Wright is the man behind SimCity and The Sims, is pretty appropriate.
The game starts you off as a single celled organism and then takes you through millions of years of Evolution in which you get to decide how your creature develops until eventually it becomes sentient and starts developing cultures and societies and cities and nations and worlds and eventually starts zooming around the galaxy. The amazing thing about the game is that all the content is generated procedurally by people playing the game. The game will connect over the Internet on occasion to download content created by other players which the computer will then control based on how those things were designed. So it’s not truly a multiplayer game in the sense that you’re playing it at the same time other people are, but it is in the sense that all the other stuff you come across will have been created by other owners of the game.
It’s hard to put your head around how this would work and it seems like it would be a real challenge to master the tools needed to generate all this content. At least until you see the game in action. Someone finally put up a video of Will’s talk and demonstration at last year’s GDC on Google Video so now you can see the game in action and how it works. Just click the play button below:
After seeing how this game works I can’t wait to get my hands on it. Keep in mind that this demonstration was from over a year ago and they’ve been working hard on the game since then. The only word on a release date is sometime in the third quarter of this year. It’s easy to see why the game won a boatload of “best of E3” awards last year. We’ll probably get a chance to see how things have come along since then at this year’s E3. Keep an eye out for this one.